This is an edited version of de_inferno provided by the valve CS:GO SDK for use in competition.
Disclaimer: I did not make the original, I only edited it.
FINAL RELEASE! Nav is NOT included, will be included at a later date. Changes can be made pending real world feedback from use in competition.
#### **11/4/2012: Loading screen added, bug fixes performed, radar and overview embeded with .bsp****10/20/2012: NEW RADAR ADDED!**
9/28/2012: OVERVIEWS ARE NOW INCLUDED! Minipit fixed, step at top mid fixed.
10/06/2012: T mid modification made, Has been polished.
10/10/2012: Apartments and Construction reconfigured, rough finish.
10/13/2012: **MASSIVE visual upgrades performed.**
10/19/2012: Minor updates and visual changes, removal of fog and cursed chickens. Red car at mid is now a pile of hay.
This map is currently in beta, and I am aware of some small issues that may become apparent upon review. The final release will feature the overview, so be sure to check back for when that release comes.
This version focuses on angles, so be sure to check places like big pit to window room door, banana, and library to bombsite A! There are many more less apparent changes, so be sure to compare my version with the official.
-CT arch to mid angle.
-Apartments to lane/ A Angle.
-Fountain removed in B.
Check it out.