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gateway_b1a

A Map for Team Fortress 2

An mvm map set in a castley environment i've further tweaked the bots. and also done some work on the nav file to try and stop them getting hitched up. the last wave is hard, but doable, although it may take a few tries. if all else fails, try investing in crit canteens. technically though if you can do waves 1-7 you win. wave 8 is more of a bonus round. note: the bz2 file is not necessary if you're not a host.
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  • 6y
    Ezekel avatar
    Ezekel Joined 9y ago
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    47,038 points Ranked 83rd
    > **Posted by jds.simply** > Love the layout and feel of the map.. > > One issue I had was that on the second wave spawns were getting stuck on the middle gate (tank exit) .. was mainly the baby heavies, can't do any damage to them so we just had to slay the blue team. Other than that really didn't have any issues. that shouldn't be possible normally, as there's invisible walls to prevent exactly this from happening you might've been playing an older version.
    I am the Bananemensch!
  • 6y
    Love the layout and feel of the map.. One issue I had was that on the second wave spawns were getting stuck on the middle gate (tank exit) .. was mainly the baby heavies, can't do any damage to them so we just had to slay the blue team. Other than that really didn't have any issues.
    Simply Gaming
  • 6y
    Well done. Love the map

    10

    Bananite
  • 6y
    Santi avatar
    Santi username pic Joined 9y ago
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    823 points Ranked 5982nd
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    This looks great, cant wait to test it. Nice work again ma friend :)
    Bananite avatar
    Mantra
    Bananite

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Ezekel
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Ezekel avatar
Ezekel Joined 9y ago
Offline
47,038 points Ranked 83rd

Ezekel
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Details

Version
b1a

Attributes

Players
6
Development State
Beta

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  • 1,797 Downloads
  • 3,620 Views
  • 4 Posts
  • 6y Submitted

Scores

90 bScore
9.7 Rating

3 voters

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