ze_surf_danger

A Map for Counter-Strike: Source

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Zombie Escape + Surf Map

Install map to steam/SteamApps/(your steam login)/counter-strike source/cstrike/maps for installation on the server - Time to first infection must be 15 second, or some people can be teleported to the zombies cage

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Posts

  • 2y
    Please server admins dont use this map, its not enjoyable for anybody without surf skills.

    After it voted the server population drop 20%, after the zombie wave everybody die who cant surf and there only like 3 teleport in this map, so most of the zombies just cant do anything, because only those palyers die who cant surf. Map is just so stupid, make 0 sense.
    Bananite
  • 5y
    strikerromanov avatar
    Member Joined 5y
    268 points Ranked 14460th
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    nice job mate love dis map

    10/10

  • 5y
    SiriuS-NextWin avatar
    Member Joined 5y
    286 points Ranked 13782nd
    I liked the map

    10/10

    Bananite
  • 5y
    Enviolinador avatar
    Member Joined 8y
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    > **Posted by sllabkcuf**

    > @enviolinador
    > you say that like you're any skilled. lol

    Being skilled or not doesn't matter when you suggest things for a map that obviously could still use some work.
  • 5y
    sllabkcuf avatar
    sllabkcuf Offline
    Member Joined 5y
    @enviolinador
    you say that like you're any skilled. lol
    Bananite
  • 5y
    Enviolinador avatar
    Member Joined 8y
    5,112 points Ranked 912th
    21 medals 1 legendary 3 rare
    • 1st Place - Halloween 2015 Mapping Contest Medal icon
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    • Reached 1,000 Points Medal icon
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    Ok, I just tested the map, I thought it would be better, judging by the screenshots. I won't rate this version, as I suppose is the first from many more to come, but I'll say:

    - The skybox doesn't really fit the lighting, and the overall looks of the map are quite dull. Give it a theme, for example, a ze_surf_space or something alike, and detail the map accordingly. The map lacks both detail and coherence, making it feel empty and boring.
    - Don't copy holds! While I don't care, in the first hold area there's one hold that seems terribly similar to the one on ze_surf_facility. I'm not a fan on this map (and Motanum knows), mostly because I prefer 'outdoors' surf maps. Add more detailing to the holdpoints too. The theme suggestion would also be important on this matter, if you decide to do it.
    - Make it noob friendly. There are lots of ZE players who are in fact very, very nooby! Adding simplified paths for them, helping areas and/or special holds they can stay in (with increased difficulty, of course) would make the experience more enjoyable.
    - Randomize it! Add variations! Changes! Using a logic_case entity you can activate this or that teleport and, this way, you could virtually have a lot of random hold points, surf escapes, modes and secrets.
    - Particles and improved lighting! The map looks, as I already said, rather bland. Add some generators made of particles, differently colored lights (be sure to keep the map coherent, though, using too many colors could look even worse), etc.
    - Special weapons and/or secrets, events, gamemodes. Items and particular (randomized too) elements that enhance gameplay.

    I must say the map looks promising by now. Some surf ramps/paths could be harder and require a bit more skill (maybe skillsurf -> special weapon?) Aside from that, I believe it still needs a lot of work, but with it, it will eventually get there.
    • Dumb x 1
    • Disagree x 1
    • wtf x 1
    • Rude x 1

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Credits

Key Authors
Explay
Mapper
Special Thanks
xensey
helicopter prefab

Submitter

Explay[Rus] avatar
Member Joined 6y
637 points Ranked 7106th

Explay[Rus]
Creator
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Category

Sub-category
Zombie Escape
Super-category
Zombie Maps

Details

Attributes

Players
64
Development State
Final/Stable

Stats

Posts
6
Views
8,802
Downloads
3,652
Date Added
5y

Scores

91 bScore
10 Rating

5 voters

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