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mvm_diverge_b4

A Map for Team Fortress 2

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A map for Mann vs Machine

17/09/12 ==== ### Beta 4 is now out. Be sure to update ==== Diverge is a multi linear map with and elevated mine cart track to use to defend against the Machines. The difficulty should be about the same as the stock valve maps on normal mode.

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  • Travis_Touchdown avatar
    Travis_Touchdown Joined 7y ago
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    access_time 7y
    I had this map in my server rotation. The other admins have no clipped it for me. Can you raise your spawn points up a bit. Some of the bots are spawning in the ground when they spawn. Other then that it was fun.
    Bananite avatar
    Mantra
    Bananite
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  • Lithobraker avatar
    Lithobraker Joined 7y ago
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    @ SK_Groz That happens on stock MVM maps as well, I think it's just **GABEN**.
    Pokémon Trainer
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  • Firefly86 avatar
    Firefly86 Joined 7y ago
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    Bots stuck in the wall at first wave.. have to slay them
    Bananite
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  • SK_Groz avatar
    SK_Groz Joined 7y ago
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    Was testing it out on our MvM server this morning. We got to almost the end of the first wave, but no more bots came. Any ideas?
    Bananite
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  • Sr_Gajo avatar
    Sr_Gajo Joined 7y ago
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    Hey I really like your map but there's at least two areas in the map where robots get stuck, I've taken screenshots -> http://imgur.com/a/wBtwX . The spawn is specially bad. I can also confirm that players get stuck in gates regularly. On version b4.
    Bananite
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  • Skybex avatar
    Skybex Joined 7y ago
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    EDIT === New version is out. Beta 4. I have had another comment about the gates not opening. But there is no reason they shouldn't work. Only reason I can imagine is because they are at an angle (not seen any other map do it like this) And no, no conversions here :) > **Posted by DrDaxxy** > I can confirm the problem with the giants. Also, the gates to the resupply room tend to break - players get stuck in them or they don't open (at least on my server, which admittedly is somewhat slow). > > At first (I haven't played TF2 very much until recently again) I thought this map was a conversion of some official pl_ map, so nice job! I've only been in one playthrough so far, I'll report back if I notice anything in later ones ;)
    Bananite
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  • DrDaxxy avatar
    DrDaxxy Joined 7y ago
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    I can confirm the problem with the giants. Also, the gates to the resupply room tend to break - players get stuck in them or they don't open (at least on my server, which admittedly is somewhat slow). At first (I haven't played TF2 very much until recently again) I thought this map was a conversion of some official pl_ map, so nice job! I've only been in one playthrough so far, I'll report back if I notice anything in later ones ;)
    Bananite
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  • Firefly86 avatar
    Firefly86 Joined 7y ago
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    Only the giants. Had to slay them to reach the next wave.
    Bananite
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  • Skybex avatar
    Skybex Joined 7y ago
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    Just the Giants right? Not any of the smaller guys? I will make sure this is fixed in the next build. > **Posted by [Firefly86]** > yeah bot stuck at the spawn. > And the last big daemonman in wave 4 do not occur > > EDIT: Okay found out that ALL giants hang at the same position at the spawnbot_right. changed it to spawnbot left and everything is fine. And Jessicaa. Seems you and the poster above are having the same issue. So yeah next build it should be fixed Also had quite a few complaints about lack of ammo and health packs. I will add a lot more. But where do you seem to be finding you need them most? And I have since fixed the issue where the bots wouldn't go in the direction of there the arrows were pointing. Now they do perfectly what they are told
    Bananite
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  • Firefly86 avatar
    Firefly86 Joined 7y ago
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    yeah bot stuck at the spawn. And the last big daemonman in wave 4 do not occur EDIT: Okay found out that ALL giants hang at the same position at the spawnbot_right. changed it to spawnbot left and everything is fine.
    Bananite
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Key Authors
Douglas
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Skybex Joined 7y ago
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B3

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32
Development State
Beta

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