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ze_toaster_b2

A Map for Counter-Strike: Global Offensive

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A giant toaster! Includes random paths/missions, a boss and an awesome ending!

I created this map in the course of about a week, due to the high-priority requests for more CS:GO ZM/ZE maps.

  • MAP FEATURES *
  • 64 players
  • Randomized paths, missions and endings. Creating a more random and dynamic experience
  • A boss. The "Ermah-toast" which runs after the players, killing them.

VERSION B2

  • Fixed a major issue where the toast blocked the path, resulting in a dead end
  • Optimized the map heavily, in means of file-size as well.
  • Removed/fixed the weird dotty shadows on the walls and floors
  • Fixed an issue where the start lever / elevator went through the players, as for blocking.
  • fixed the missing cubemaps

Do not edit and/or reupload this map, do not copy parts from this map without asking either. Feel free to decompile the map to look at how things were done though.

Any questions, bugs or suggestions? Send them to Pellevoice@gmail.com Enjoy!

Files

Comments

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  • Anonymous
    access_time 7y
    **Pros:** - Decent skybox **Cons:** - Poor trigger placement
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  • SilentBr avatar
    SilentBr Joined 11y ago
    Offline
    access_time 7y
    I really like your map but there is a problem. The beginning is impossible to pass. When the CTs is getting the top, the zombies already are up there using the ladder. Maybe you can change the beginning? The zombies in my server spawn after 18 seconds and they got teleport to the spawn point. It should not be so difficult as this beginning. Thanks.
    Bananite
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  • Cisneros avatar
    Cisneros Joined 8y ago
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    access_time 7y
    Perfect map! :D
    Bananite
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  • ColdZero avatar
    ColdZero Joined 8y ago
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    1,023 points Ranked 24939th
    access_time 7y
    Awesome work like always Luffaren I#m looking forward to newer versions
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  • Kaemon avatar
    Kaemon Joined 9y ago
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    2,157 points Ranked 20521st
    11 medals 2 rare
    • 2nd Place - Treasure Hunter Mapping Contest Medal icon
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    access_time 7y
    You should really think about doing the minor extra effort of making a CS:S version; at least when you have sorted out the bugs/timings. XD I don't have CS:GO so far, and probably won't for some weeks/months; but I really like chaotic (non-symetric) mapping, the general layout and the concept itself. Boss non-included reflected on those opinions. XD
    Mapper
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Credits

Key Authors
Luffaren
Map creator
Contributors
Kaemon
General advice - years of involvement/mentoring
Special Thanks
PlagueFest
Testing - General support
Peter
Inspiring concept
Kyle
Sounds

Submitter

Luffaren avatar
Luffaren username pic Joined 10y ago
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25,139 points Ranked 203rd
26 medals 2 legendary 6 rare
  • 1st Place - Twisted Reality Mapping Contest Medal icon
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  • 3rd Place - Winter Worlds Mapping Contest Medal icon
  • 6 years a member Medal icon
  • Returned 1000 times Medal icon
  • Submitted 20 Maps Medal icon
Luffaren avatar
Luffaren

Creator
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Development Info

Notes
As i compiled with small lightmaps as for using the "full-expert" compile it took quite some time. You may notice some weird shadows which are presented as dot-like shades on the walls and floors. I hope you don't mind too much.

In a future version i would think of fixing:

  • eventual bugs within the paths
  • adding/removing/editing certain console messages
  • adjust the HP for the boss
  • MAYBE adding some extra things, could depend on many things.

Game

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Category

Sub-category
Zombie Escape icon Zombie Escape
Super-category
Zombie Maps icon Zombie Maps

License

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Details

Version
B2

Attributes

Players
64
Development State
Beta

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