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(This is an updated remake of my TFC map, hwguyz2)
**Objective:** Capture The Enemy Intelligence
**Gameplay:** 2 very small bases facing each other. Teams have 90 seconds to capture the enemy Intelligence. If a player dies he is sent to his teams spectator room where he must wait until the next round. The first team to capture the intelligence wins the round. The entire losing team is then steamrolled by a train as punishment.
This map can be played anytime at my server.
**Axls TF2 - Where 2fort is a BAD thing.** 220.127.116.11:27015
> **Posted by Anonymous**
> - after the 90 seconds, it just closes the door and imposible to end
Sounds like you might be using the old version which had that problem. That should be fixed in V2.
URL to post:
- Feel better about killing someone
- Fast Pace
- after the 90 seconds, it just closes the door and imposible to end
- Love the fast paced action
- Your death matters
- Stickies on the middle of the map during set up are annoying as heck
- Both teams are squished during end game
- Scouts dominate this map way too easily
- Eureka Effect teleports you to the kill zones
- give me a feeling like dodgeball....