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de_citato_venice

A Map for Counter-Strike: Global Offensive

Map takes place in Venice

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  • VEC_Avo avatar
    VEC_Avo Joined 8y ago
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    314 points Ranked 51,864th
    8y
    Very nice map, but we have serveral errors to fix in console : **Envmap errors :** env_cubemap used on world geometry without rebuilding map. . ignoring: venice/venice_window01 env_cubemap used on world geometry without rebuilding map. . ignoring: venice/venice_window02 env_cubemap used on world geometry without rebuilding map. . ignoring: venice/venice_window03 **Materials errors :** class C_PhysPropClientside 'models/props_docks/channelmarker01a.mdl' has a base specified as 'wooden.ExtraLarge', but there is no matching entry in propdata.txt. class C_PhysPropClientside 'models/props_docks/channelmarker01a.mdl' has a base specified as 'wooden.ExtraLarge', but there is no matching entry in propdata.txt. ... class C_PhysPropClientside 'models/props_docks/channelmarker01a.mdl' has a base specified as 'wooden.ExtraLarge', but there is no matching entry in propdata.txt. Redownloading all lightmaps ScaleformRenderer::ApplyCurrentStyle() : Attempting to use an unsupported fill type: GFill_2Texture m_blendMode 0 , m_fillStyle.mStyle 3 class C_PhysPropClientside 'models/props_docks/channelmarker01a.mdl' has a base specified as 'wooden.ExtraLarge', but there is no matching entry in propdata.txt. class C_PhysPropClientside 'models/props_docks/channelmarker01a.mdl' has a base specified as 'wooden.ExtraLarge', but there is no matching entry in propdata.txt. ... class C_PhysPropClientside 'models/props_docks/channelmarker01a.mdl' has a base specified as 'wooden.ExtraLarge', but there is no matching entry in propdata.txt. **Debug text :** 0: Reinitialized 4 predictable entities Also, I think some little things could improve gameplay a lot when you discover this map. - Decal a X on Sitebombs - Randomize T spawns orientations - Have a radar (and a Loading Screen) Thanks a lot, and again nice work
    Vieux et Cons
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  • Y@katirer avatar
    Y@katirer Joined 8y ago
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    8y
    **Cons:** - no radar **Improvements:** - Modify T spawns orientation, cause they have one exit in front and one in back, and so always take the same...
    • Agree x 1
    Vieux & Cons
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  • Siderius Nuncius avatar
    Siderius Nuncius Joined 9y ago
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    3,050 points Ranked 3,786th
    8y
    I can say that this map is the most real map that i already saw before. Including better than the original maps. It must've taken a long time to make this map! Congratulations on the job!
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  • USF|Jack avatar
    USF|Jack Joined 9y ago
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    2,445 points Ranked 20,425th
    8y
    **Pros:** - idea - design of house fronts **Cons:** - no radar/minimap - layout could be better - skybox could be better - a couple of lightning issues - a lot of detail missing **Notes:** - 7-8/10 - good start. keep on mapping, but this is not 10/10 in my opinion. it's not bad, but definitely not perfect. still space for improvemnt.
    Savvy?
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  • mathieucore3 avatar
    mathieucore3 Joined 8y ago
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    444 points Ranked 47,951st
    8y
    **Pros:** - amazing color sheme - rich architecture **Cons:** - a bot too much of fog
    CSGO SWAT
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  • Dumped avatar
    Dumped Joined 9y ago
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    8y
    good work for removing rating
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  • Serialmapper avatar
    Serialmapper Joined 10y ago
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    9,447 points Ranked 682nd
    21 medals 1 legendary 4 rare
    • Submitted 50 Maps Medal icon
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    8y
    nice ideea, but perhaps it's a little bit too foggy.
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jamin620
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Nirvana59 avatar
Nirvana59 Joined 10y ago
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Nirvana59
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Details

Version
2

Attributes

Players
64
Development State
Final/Stable

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