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dr_aconian_final

A Map for Team Fortress 2

TF2 deathrun map that should be working properly now.

This is the final release of dr_aconian, a TF2 deathrun map by Diealready. A CSS/Gmod conversion may be in the works, but for now it stays on TF2. Thanks to everyone who helped/playtested/supported this map along the way, I hope you enjoy playing it as much as I enjoyed making it. Special thanks to Lord Ivan for the CUBE textures.

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  • DuskEalain avatar
    DuskEalain Joined 6y ago
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    6y
    **Pros:** - LET'S - DO - THE - FORK - IN - THE - GARBAGE - DISPOSAL - DINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDING
    Sorry. I don't speak stupid. avatar
    Mantra
    Sorry. I don't speak stupid.
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  • krizcold avatar
    krizcold Joined 6y ago
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    6y
    I need the model of the DIN DIN guy!
    Bananite
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  • / felix avatar
    / felix Joined 11y ago
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    7y
    > **Posted by DBQ** > > - Despite being a newer deathrun, this map is considered by me as a classic. Its simplistic design, as well as being as creepy if not creepier than horrors, shows your qualities as a deathrun creator. > - The 'ding' sound which emits from Kate actually brings fear to the players. It's amazing, because that sound clip was from some stand up comedy act, and has been used perfectly. Congrats. That actually really means a lot to me, so thanks, it's really appreciated. > - If the activator is AFK or just not there, no game. The first set of doors won't open, and if they go AFK after that the set of unique double death doors stays shut. > - Some trolls actually leave that off so the deathwall (which is apparently the model of Kate the armless lass) will kill every single player with no exception. Some servers have actually enforced a rule that leaving the doors closed will result in a ban, that's how bad this is. There's actually a sort of unreleased fix for that (albeit a bit bugged), where the left/right doors open after a player reaches them. A bell noise plays to warn the activator that someone made it there. However, I forgot to make it so that if the doors are opened before a player reaches them the bell noise doesn't start. So in the event that does happen, you're left with a bell ringing for the rest of the round, which does get a little annoying. The map is on some servers as dr_aconian_final2 but I don't think it ever caught on, the original map is too old for quick patching I guess. I do know about that issue though and I feel really bad that I didn't fix it sooner.
    STEAM_0:1:18120250
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  • DBQ avatar
    DBQ Joined 7y ago
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    7y
    **Pros:** - Despite being a newer deathrun, this map is considered by me as a classic. Its simplistic design, as well as being as creepy if not creepier than horrors, shows your qualities as a deathrun creator. - The 'ding' sound which emits from Kate actually brings fear to the players. It's amazing, because that sound clip was from some stand up comedy act, and has been used perfectly. Congrats. **Cons:** - If the activator is AFK or just not there, no game. The first set of doors won't open, and if they go AFK after that the set of unique double death doors stays shut. Some trolls actually leave that off so the deathwall (which is apparently the model of Kate the armless lass) will kill every single player with no exception. Some servers have actually enforced a rule that leaving the doors closed will result in a ban, that's how bad this is.
    idk why i have a pokemon pfp
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  • dodo1500 avatar
    dodo1500 Joined 8y ago
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    8y
    plz download link of DING DING DING DING DING DING
    Bananite
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  • The_Pope avatar
    The_Pope Joined 12y ago
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    551 points Ranked 46,083rd
    8y
    I love you. The found on the tape stuff is amazing (and yes I know the video you replicated in the map). Great dr map and serious kudos for actually using found on the tape, I thought hardly anybody knew about it.
    AKA MightyAMF
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  • fortris avatar
    fortris Joined 9y ago
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    8y
    > **Posted by Diealready** > > **Posted by fortris** > > - Did you mean to name the map "aconian" instead of Draconian? > > It's "draconian", the map prefix is part of the word. I SEE WHAT YOU DID THERE, shine on you crazy pun-making mormon.
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  • / felix avatar
    / felix Joined 11y ago
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    8y
    > **Posted by fortris** > - Did you mean to name the map "aconian" instead of Draconian? It's "draconian", the map prefix is part of the word.
    STEAM_0:1:18120250
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  • domith avatar
    domith Joined 9y ago
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    462 points Ranked 47,871st
    8y
    It isn't that long, compared with the most other DR-Maps out there (TF2). It's more short, which is good for the balance. The Traps are balanced too, for the length of the map. Maybe there are too much random traps, the beginning and the doors are good. Only the plattforms are too much "Try and error"- principle. And the the second half of the map is more simple designed, in contrast to the first half, which is better designed. Nevertheless, its a cool DR-map, and good balanced i think. There are some other maps, which are too difficult for the REDz. :) Sorry for my bad english grammar^^
    Bananite
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  • fortris avatar
    fortris Joined 9y ago
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    8y
    **Pros:** - Long - Creative **Cons:** - TOO long - Some traps are OP **Notes:** - It's different, which is good. - Did you mean to name the map "aconian" instead of Draconian?
    URL to post:

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Credits

Key Authors
Diealready
Mapping

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/ felix avatar
/ felix Joined 11y ago
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/ felix
Creator
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Development Info

Notes
OK this map should be 100% working and fixed. Problem with v1 was that minigames didnt work as well as they should. Problem with v2 was that the anti-rush doors didnt disappear. There should be no major problems with this version.

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Category

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Version
Final

Attributes

Players
32
Development State
Final/Stable

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