A ship, that sinks, for Zombie master.
This is the final version of my map sinking ship, it has been designed to be a quick fun map that is balanced for the survivors and the ZM by limiting the amount of spawning the ZM can make while forcing the survivors to keep moving to avoid drowning to death.
The objective is to get to escape the sinking ship by working your way up the decks and getting to the radio room to send out a distress signal.
This map has been extensively tested for a few months on a 16 player Zombie Master server, it was also using a modified resources plugin that limits resourced based on players alive only so a default server will have plenty of resources to use.
The maps design is mainly kept simple due to the large amounts of open space needed to give the zombie master a good clear view while playing, the light grids have been enlarged in most areas to keep the map size tiny as well in case your wondering about the lighting (Plus they turn on/off as the map sinks which would increase the map size a lot if left at default)