aim_openfire_v1.1

A Map for Counter-Strike: Source

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New and improved!

All patch notes are included in the README.txt file. Be sure to check them out!

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  • 5y
    Eatbeavers avatar
    Eatbeavers Offline
    Member Joined 9y
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    > **Posted by Rplix**

    > > **Posted by Eatbeavers**
    >
    > > You don´t need feedback to start. When you have make stuff in the future feedback is a option.
    >
    > Well, as of now, I have increased the size of the map length-wise and looks very good and playable. I will work on the lighting and suitable textures later.

    Good!
    DK Donkey Kong
  • 5y
    Rplix avatar
    Rplix Offline
    Member Joined 5y
    125 points Ranked 24383rd
    > **Posted by Eatbeavers**

    > You don´t need feedback to start. When you have make stuff in the future feedback is a option.

    Well, as of now, I have increased the size of the map length-wise and looks very good and playable. I will work on the lighting and suitable textures later.
    Bananite
  • 5y
    Eatbeavers avatar
    Eatbeavers Offline
    Member Joined 9y
    4,014 points Ranked 1142nd
    14 medals 1 rare
    • 6 years a member Medal icon
    • GameBanana/CEVO CSGO Mapping Contest 2014 Entrant Medal icon
    • Reached 1,000 Points Medal icon
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    > **Posted by Rplix**

    > > **Posted by Eatbeavers**
    >
    > >
    > >
    > > As for my **_first_** map ever, you have to cut me some slack.
    > >
    > > Don´t post FIRST maps, they are never ever ever ever good. EVER
    >
    > How else do I get feedback?

    You don´t need feedback to start. When you have make stuff in the future feedback is a option.
    DK Donkey Kong
  • 5y
    Rplix avatar
    Rplix Offline
    Member Joined 5y
    125 points Ranked 24383rd
    > **Posted by Eatbeavers**

    >
    >
    > As for my **_first_** map ever, you have to cut me some slack.
    >
    > Don´t post FIRST maps, they are never ever ever ever good. EVER

    How else do I get feedback?
    Bananite
  • 5y
    Eatbeavers avatar
    Eatbeavers Offline
    Member Joined 9y
    4,014 points Ranked 1142nd
    14 medals 1 rare
    • 6 years a member Medal icon
    • GameBanana/CEVO CSGO Mapping Contest 2014 Entrant Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • 5 posts awarded Exemplary Feedback Medal icon
    > **Posted by Rplix**

    As for my **_first_** map ever, you have to cut me some slack.

    Don´t post FIRST maps, they are never ever ever ever good. EVER
    DK Donkey Kong
  • 5y
    Rplix avatar
    Rplix Offline
    Member Joined 5y
    125 points Ranked 24383rd
    > My first impression
    > ==================
    > I start CSS, select your map.
    > An error occurs saying it can´t find the map, why? You have a part saying aim_openfire_v1**.1**.bsp
    > That makes me have to change the name to even play the map. Not good. CModelLoader::Map_IsValid: No such map 'maps/aim_openfire_v1.bsp'
    > map load failed: aim_openfire_v1 not found or invalid
    >
    > =================
    > Map itself
    > ------------------
    > Cons: No light, aim map with buyzone (Big frown). Textures feel out of place and the proportions of everything are enormous. The map seems to not be optimized. In comparison to my current project that is smaller and still has a larger playing area.
    >
    > Pros: The map has somewhat decent map design in the sense of brushes.
    >
    > Overall: Take it down and get back to the drawing-board! I am sure you can make greatness!
    >
    > Sidenote: I noticed you released another older version of the map! Keep that with a bit more space in between to really fix everything.

    I thought that aim maps do have buy menus. As for my first map ever, you have to cut me some slack. My friend downloaded and played it fine so I am not sure what problem you have.

    Either way, thanks for the tips. I will work on making the original bigger and see how that works out. I didn't want to make it too big at first.

    EDIT: Fixed the name of the map in the download to avoid the error that you got. Works fine for me.
    Bananite
  • 5y
    Eatbeavers avatar
    Eatbeavers Offline
    Member Joined 9y
    4,014 points Ranked 1142nd
    14 medals 1 rare
    • 6 years a member Medal icon
    • GameBanana/CEVO CSGO Mapping Contest 2014 Entrant Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • 5 posts awarded Exemplary Feedback Medal icon
    My first impression
    ==================
    I start CSS, select your map.
    An error occurs saying it can´t find the map, why? You have a part saying aim_openfire_v1**.1**.bsp
    That makes me have to change the name to even play the map. Not good. CModelLoader::Map_IsValid: No such map 'maps/aim_openfire_v1.bsp'
    map load failed: aim_openfire_v1 not found or invalid

    =================
    Map itself
    ------------------
    Cons: No light, aim map with buyzone (Big frown). Textures feel out of place and the proportions of everything are enormous. The map seems to not be optimized. In comparison to my current project that is smaller and still has a larger playing area.

    Pros: The map has somewhat decent map design in the sense of brushes.

    Overall: Take it down and get back to the drawing-board! I am sure you can make greatness!

    Sidenote: I noticed you released another older version of the map! Keep that with a bit more space in between to really fix everything.
    DK Donkey Kong

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Credits

Key Authors
Rplix
Creator
Special Thanks
Patriot
Testing map

Submitter

Rplix avatar
Rplix Offline
Member Joined 5y
125 points Ranked 24383rd

Rplix
Creator
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Category

Details

Version
1.1

Attributes

Players
12
Development State
Beta

Stats

Posts
7
Views
884
Downloads
1,203
Date Added
5y
Date Modified
5y

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Development Info

Notes
Map was created in Hammer Editor. No large bugs found, feedback would be appreciated on any found.

Planning on modifying the map even more in the future and adding an easter egg for fun.

More from Submitter

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