aim_gls_pracc (BETA2)

A Map for Counter-Strike: Source

Hello world. We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending Dr.iCe points.
  • Post: Give Dr.iCe your thoughts on this Map.
  • Vote: Help Dr.iCe win the Monthly Awards.
  • Rate: Give this Map a rating out of 10.
  • Flag: Alert moderators and warn members of a problem with this Map.
  • Watch: Get notified when this Map is updated.

Stop Lurking!

Sign up

Already a Bananite? Login

Maxplayers: 12

built as a Practice map for teams/clans, utilizing classic competetive locations and close quarter combat as well as sniper spots and a bombspot to train objective competiton and skill.
the keywords are Simplistic, Smooth and Competetive with the goal of running the smoothest yet with a detail rich environment

PLEASE COME WITH FEEDBACK and SUGGESTIONS for further releases/versions

<------ VOTE ME "Mapper of the Month"



  • 5y
    Logan Dougall avatar
    Logan Dougall avatar Offline
    Half Life Storm Flag Affiliation: Half Life Storm
    Admin Joined 11y
    15,302 points Ranked 275th
    40 medals 3 legendary 9 rare
    • Achieved Admin clearance Medal icon
    • 500 posts awarded Exemplary Feedback Medal icon
    • 10 years a member Medal icon
    • 50 posts awarded Exemplary Feedback Medal icon
    • 100 posts awarded Exemplary Feedback Medal icon
    • 200 posts awarded Exemplary Feedback Medal icon
    Logan Dougall avatar
    Logan Dougall
    Half Life Storm Flag
    Half Life Storm
    Before I say anything, I have one short question:

    Oh, and it's quiet... too quiet :P A basic soundscape would do wonders, the sounds of footsteps and metal clanging doesn't hold much appeal for me personally.

    While you say it's designed with snipers in mind, I'm not sure how well that would actually play out given the map is incredibly small and for the most part cluttered. There is the one corridor off to the side that offers clear line of sight but it doesn't take long to sidestep that and reach the other end.

    Gameplay would be short and hectic which isn't a bad thing for those who enjoy quick pacing rather than long drawn out battles. This would certainly test your reaction times. There is one path that sort of bothers me by the bombsite; the one which is completely enclosed in fences and gives access to a ladder. Seems a bit redundant given you could go outside the fencing and use the stairs with much greater mobility available rather than be trapped in a cage -- literally :D

    No complaints about the brushwork, all top-notch stuff really. Some of the lighting effects are off tho:

    overall the map is _really_ small lol. I feel trapped like that poor cart under the stairs. It would be interesting to see how well this plays with 12 people on a server.


    √úberStylers {...} ~/clubs/1947


Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share
Sign up to access this!


Key Authors
Level Designer
Creative Help


Dr.iCe avatar
Dr.iCe avatar Offline
Member Joined 10y
4,615 points Ranked 992nd
16 medals 1 rare
  • 6 years a member Medal icon
  • Became a Studio Leader Medal icon
  • Became a Club Leader Medal icon
  • Reached 1,000 Points Medal icon
  • Reached 2,500 Points Medal icon
  • 1 post awarded Exemplary Feedback Medal icon

Dr.iCe avatar

Sign up to access this!
Sign up to access this!
Sign up to access this!
Sign up to access this!





Development State


Date Added


51 bScore
8 Rating
6 Critic

2 voters

1 critic

Sign up to access this!

More from Submitter

WiPs by Submitter

More from Studio

WiPs by Studio tracking pixel