Vs Saxton Hale Mann co. Headquarters version 14.
The map’s based off of the picture of Mann co. headquarter released with TF2’s mannconomy update. (as seen here) ![(as seen here)](http://img638.imageshack.us/img638/7562/untiftleds.jpg "(as seen here)") The detail is amazingly consistent with the picture. Down to the number of windows and the ratios of height and distance: everything seen in the picture is carefully reproduced in this map. For what’s not seen: it’s guess-work and hopefully will live up to anyone’s expectation of how the areas might look.
Every round starts off with Saxton Hale jumping off the roof of Mann co HQ. His goal: to rip some hippies apart! He hits the ground with a thunderous smash as the round commences.
The map’s basically a skyscraper in the middle of the desert. The play-space consists of open areas on the ground. There are a couple passageways and side areas, but for the most part fighting happens in the central hub area.
CHANGE LOG v12 to v14
This is just a quick update to fix up a couple things.
- Reworked side areas.
- Improved skybox.
- Added, rearranged, tweaked props.
- Made a lot of brush-based improvements.
- Cleaned up a lot of displacement.
- Added an explosion.
- Improved lighting.
- Remade loading-menu picture.
- Added negative hurt brush to heal blue that take fall damage at the arena round.
- Removed 1 small ammo pack.
- Added playerclip to stairs.
- More cover added.
- Added more height variation in areas.
- Improved optimization
Have fun and tell me what you think.
_[Fallow me on Twitter for updates on this and other mapping projects I'm working on!](http://twitter.com/doms_projects "Fallow")_
Hello Domenico, I'll spare you the time and get straight to my point. If you are indeed the creator of Mannco I must ask for permission to have access to your .vmf file of this map or request you to do something invoving a update of like. Personally, I dislike ordering someone to do something but I understand if you don't listen to me. On the servers I play on we play your map Mannco like a religion, but the only thing for me and almost everyone on our servers from thinking this map is God's gift is the accessibility of the top roof and the mannco. sign. We will just have trolls camp on these signs all round and delay rounds up to 5 minutes long and I ask to have the .vmf file to just add a player clip barrier around these spots to stop the trolling. I am even willing to post the finally product if you find me untrustworthy of your map.
Now I must bring to your attention a glitch to get out of the player clip barrier and make players unreachable to hales. I will be willing to ask further questions at any time and thank you for your time.
Link to steam profile : http://steamcommunity.com/profiles/76561198028433670/
PS: Not a moderator or administrator on these servers just wanna twitch the map a bit and cover up that glitch to help out my community and any others if they want the slight edit.Also I don't care about any credit for editing. Good day.
I don't know if you'll read this or update it, but there's a huge bug allowing you to get on top of the sky box and to the very top of the sky scraper, which may or may not be intended as an easter egg.
At the long white pool part opposite of hales spawn, you can climb the wall and theres a whole you can get into. You can then walk over to the blue triangle roofs, then slowly make your way all the way to the tip top of the map. If the current hale is HHH and he teleports to the top, he can't get out without teleporting again.
If you need more info on this feel free to add me as [RAIL] BaconChapstick, I could probably give a more detailed description or show you on a server.
> > **Posted by Yalamix**
> > I can't find any servers with this map, and that's wierd because this is the best vsh map ever. Can I have you permission to add this map to my friends server?
> You have my permission.
> For a list of servers that are running the map right now: [LINK]