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I made this map based off of the multiplayer of Splinter Cell: Double Agent. The Ts are the spies and are trying to steal the "intel" from the CTS. The Ts have 5 mins to do this.
- Smoke grenade
- Spy suit (black)
- Night vision goggles
- Low grav (80%)
- Health Regeneration
- Partly invisible
- Body Armour
- 150 HP
- Body Armour
The spies have to first steal the keycard that's in a conference room, and then bring the keycard to the vault door. Then they have to take the briefcase from the vault and bring it back to their spawn.
- Generator: Found in back of basement and when the button to it is shot, all the lights will shut off for 60 seconds.
- 2 Splinter cell songs
1. Lobby of building
2. Conference room (keycard in middle)
4. T spawn
5. Intel/Inside of vault
6. Layout of map
***FIXES FOR V2***
- Change briefcase to brushes
- CTs get MP5s instead of UMPs
- CTs get grenades
- CTs don't get night vision goggles
- The generator can only be shot out once
- Everyone gets body armour
- Added weapons scattered around the map
- Music is louder
- Other small stuff
I've changed they system so that you drop the bomb into a hole to open the vault and end the round. This should fix it from being so glitchy.
HOPE YOU LIKE IT!
> **Posted by xGrandx**
> > **Posted by \Robb/**
> > Nice a fix finally :D
> Yep! I didn't have anytime to test it on a server. So please let me know if it is working right.
Yeah works perfectly, thanks.
> **Posted by Robb**
> For some strange reason, i bring the intel back, but nothing happens atall. Ive tried dropping it, keeping it, standing still, nothing atall has happened.
Every now and then the intel will glitch and it wont work. Usually dropping it, picking it up and then running out and back in spawn fixes it. It also seems to glitch sometimes if you go in noclip when you are holding the intel.
How often does this happen?