Goldheist_Canyon_RC4a

A Map for Team Fortress 2

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Blue is stealing Red's Gold in the mother of all battles!

Here is the my release candidate of Goldheist_Canyon, I don’t forsee any major changes - let me know if I’ve missed anything or what I can do to improve the map for you. Here’s the map synopsis: Bue Team "I tell ya boys, we're going to be rich, rich, rich! We found where those dirty Reds have been getting their gold from! Let's go get the gold!" Red Team - "Those blue bastards are at it again!! They want our gold? No F'in way!" Goal: Blue has to get the full gold cart at the bottom of the canyon to their waiting getaway dump truck. Red has to stop them. Setting: Map is set in the afternoon, so there are different lighting conditions outside and dark conditions inside the caves. This is a one stage map - and it should be the Mother of All Battles! Specials: Three mini-ctf style game play sections in the map - find the keys to open the gates. One demolition sequence to blow up a barricade. Two dancing demo, pyro and heavy take a boat trip - during a combat sequence Death carts travel around the map on a random basis just to make thing interesting - try not to get run over.

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Posts

  • 5y
    Anonymous
    **Pros:**

    - No pros

    **Cons:**

    - Map is unbalanced
    - Not TF2 Styled

    **Improvements:**

    - Improve the whole map
    - Read mapping tutorials and look at some official maps!
  • 6y
    Kill_the_Bug avatar
    Member Joined 9y
    2,583 points Ranked 1792nd
    11 medals 1 rare
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    **Improvements:**

    - Have cut down to the times on most of the control points
    - have added in a Nav file - so you can now use it with bots
    Replace any version of Rc4 with this new RC4 version
    Bananite
  • 6y
    Anonymous
    **Notes:**

    - Forgot to add in the nave file for the bots - will update it in a sec

    please give me some good time values thanks
  • 6y
    gr2rreflex avatar
    gr2rreflex Offline
    Member Joined 6y
    **Notes:**

    - the cap times are way off,,,, and btw bots for some reason wont push the cart in this map strainge... not very good for testing if the bots just run off and wont push the cart
    Bananite
  • 6y
    beldentZORD. avatar
    Member Joined 7y
    475 points Ranked 9122nd
    Tested it with like 24 people, i found some problems.

    1) As an engineer. you can build on a little places, it is really annoying, you can't make good setups and if you find a place it is really easy to be spotted, playing as an engineer is really bad.
    2) The time.......look at it, when you capture a point a lot of time is added, a lot, we needed to get the last two points and we had 50 minutes to do it... it's absolutely easy for attacker team.

    Please fix those things! thanks
    Argentinian Mapper
  • 6y
    Stanley avatar
    Stanley Offline
    Member Joined 9y
    592 points Ranked 7466th
    Looks cool. judging from the photos the cliffs need a bit of work and would be good to see some gold somewhere
    Modeling Time! avatar
    Mantra
    Modeling Time!
  • 6y
    iKROAN avatar
    iKROAN Offline
    Member Joined 6y
    I can imagen half of the team air blasting avery one off the cliffs

    9/10

    • Funny x 1
    KROAN was taken, i took iKROAN avatar
    Mantra
    KROAN was taken, i took iKROAN

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Credits

Key Authors
Kill_the_Bug
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Kill_the_Bug
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Category

Details

Version
RC4a

Attributes

Players
32
Development State
Final/Stable

Stats

Posts
7
Views
3,213
Downloads
1,739
Date Added
6y
Date Modified
6y

Scores

68 bScore
7.3 Rating

5 voters

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Development Info

Notes
Change log:

This is the most up to date version of RC4. (Have called it 4a for the post only - map name is still RC4)
I shortened the times up - you can now build everywhere too :-)

Please keep providing me with feed back as it helps me help you.

RC5 is already in the works and might be a radical change from this one but a much faster game and definitely more fun - am adding in some mine carts for you to ride around in :-)

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