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This is a new, high quality map designed for Zombie Mod servers. The level is supposed to represent an old abandoned nuclear research facility.
This is a fairly large map, spesifically designed for Zombie HUNTING, but should work just as well for regular Zombie Mod.
It is mainly comprised of corridors and hallways.
I've tried to keep the amount of campable safe-havens to a minimum, but there are still defendable positions, though they are few and far between.
There are several sizable rooms in the map, so expect sh*t to go down here.
The map is riddled with crates and obstacles, and there are plenty of places to hide, adding to the suspense and atmosphere.
There are 4 floors, 3 different spawns including both T's and CT's, 2 elevators and plenty of staircases.
The map is built to be flexible and adaptable to most situations since the map is very interconnected.
The map features both well lit areas as well as areas where the flashlight is mandatory for proper navigation.
The map is balanced to the best of my ability.
It contains few/none secrets, in order not to make the game unbalanced for either humans or zombies.
I hope you and your zombie friends will have much fun with this.
[Here](http://www.youtube.com/watch?v=y5H0cGnnhRw "Here") is a video I made, showcasing the map briefly.
### This map is dedicated to the Elite-Hunterz Zombie servers.
Thanks for your awesomeness.
v1.0a (15 JAN)
- Initial release
v1.1a (16 JAN)
- Fixed some textures not displaying correctly
- Fixed some props
- Fixed problem with cubemap build
- Tweaked elevator logic
- Karate-chopped filesize
_This version does NOT include cubemaps due to performance and filesize, but I will post another version that does shorty._
_This version does NOT include HDR lighting due to performance and filesize, but I will be posting a version that does shortly._
_This version does NOT include soundscapes, but version 1.0b will._
_All the dependant files and necessary textures are included in the BSP._
All feedback is appreciated, so please, tell me what you think!
There may be a consistency error between the server and clients, maybe you have an old version or something...
However that sounds unlikely.
I assure you, missing map errors are never caused by the mapfile itself, unless they are consistency errors.
But just to have tried it, simply delete the file, re-download it, rename it to simply "zm complex" or "zm complex11a" without the last underscore. Upload to server, and if that doesnt work, see below.
(add underscores, it bugs up the goddam HTML)
cl allowupload 1
cl allowdownload 1
cl downloadfilter all
in your client...
net maxfilesize 16 (it should be 16 by default, but it might be causing it)
on the server console.
If this doesnt fix your problem, I don't know what will.
I'm sorry if I couldn't be of any more help, but you are the first to report this, it seems to work fine with everybody else, which, sorry to say, only proves that the issue lies with you, not the file.
See if that works, and if not I'll google harder. Godspeed.
Hi there, i'm talking about the server side and not gamebanana. The map was tested on FireWaLL zombie Server, and no one could download it. See whats the problem, why your map is not downloadable . It keep saying missing map and this is have nothing to do with my servers.
If you need help, you can ask FireWavezz or sethen.
otherwise, ignore my notes, and i will ignore your map.
Alright, thanks for noting me, I'll fix it ASAP.
Wait, hang on, do you mean from Gamebanana or from the in-game servers?
If it's from this site, it should work now, if it's ingame, thats nothing to do with the map, thats the servers fault...
This is my first release, but it will not be my last.
In developmental stage, this is version **0.8.5**
Released first hand as version **1.0a**
Future edits to this file will follow latter version ladder.
I will be releasing a version that contains HDR lighting, cubemaps and soundscapes, and in this sense it will be v**1.0b**.
If requested, I might edit the map if people find it unbalanced, however this shouldn't be necessary.