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Surf_Venice_v3

A Map for Team Fortress 2

Updates

v3 9mo
  • BugFix Bugfixes v3

An arena surf holding the jail, a pro surf, a bonus surf (with rewards), an obstacle course.

Originally made in late 2011, updated to my current standards.

May 2020 , version 3 update: bug fixes / polish / new secrets!

The map contains an arena surf which holds the jail, a pro surf leading to the skybox, and two challenge areas: surf and an obstacle course - each with their own specific rewards.

There are two capture points but capturing them do not end the round, there is also the base elements of player destruction so you can kill players to gain flags (whoever has the most flags on each team gets a dispenser and is seen through walls).

Thanks to Azelphur and The Outpost for letting me beta test on their servers.


Files

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  • Egan avatar
    Egan Joined 11y ago
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    8mo


    A video walkthrough of the latest version of the map (v3 - june 2020). 
    Pigsareit avatar
    Mantra
    Pigsareit
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  • Foamium avatar
    Foamium Joined 3y ago
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    149 points Ranked 65,348th
    9mo
    holy shit this map is old
    Dumbass avatar
    Mantra
    Dumbass
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  • Egan avatar
    Egan Joined 11y ago
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    9mo
    Updated to Version 3 - May 24, 2020

    Notable fixes:

    - fix for the broken water texture in v2 in the main areas (it wasn't displaying as broken for me when v2 launched...).

    - make the breakable barriers exiting jail taller, and are doors controlled by the same exit button as the other existing 'doors' exiting jail (the things that move up).

    - add usable rocketlauncher things that attack jail from up on the walkway.

    - fix/tidy up some broken secrets. fix some missing sounds that were in v1e but didnt get properly added to v2.

    - remove the text about me being done with surf. it was embarrassing to myself and others, sorry about that.
    Pigsareit avatar
    Mantra
    Pigsareit
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  • Egan avatar
    Egan Joined 11y ago
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    9y
    > but nothing too unique > RED TINT FOR ALL PLAYERS > This map is filled with screamers There are 2 in this map, one for each team. Both have a 45 second cooldown and can only be used when the map is in the red tint mode. The map is playable, and the red tint does go away after 3 minutes. Albiet it has no cooldown, the surf leading to the place to turn it on is not that of what a normal surfer could accomplish.
    Pigsareit avatar
    Mantra
    Pigsareit
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  • The_Expert avatar
    The_Expert Joined 9y ago
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    9y
    **Cons:** - This map is filled with screamers (where a scary face pops up and a loud screaming noise screeches through your headphones). Do not inflict this map upon your server. - Also, there is a door marked "do not enter," (which of course makes people want to enter) which tints your entire screen red. This was annoying in its own right, until I realized that it did that to EVERYONE on the server! Suddenly all my players started shouting "Why is everything red??" VERY F*CKING ANNOYING. **Notes:** - Overall, interesting surf design, but nothing too unique. Incredible annoyances like SCREAMERS and RED TINT FOR ALL PLAYERS make this a no-play map. Do not download.
    Bananite
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  • GhostyTrickster avatar
    GhostyTrickster Joined 9y ago
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    9y
    Now This Is Good :D
    HUZZAH! avatar
    Mantra
    HUZZAH!
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    X-RATED Joined 10y ago
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    9y
    **Notes:** - This very good, pity that ever I played Team Fortress 2
    Play Hard, Go Pro!
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Credits

Key Authors
Egan
Map Maker
Special Thanks
Azelphur & The Outpost
Testing/Hosting
Milo
Testing

Submitter

Egan avatar
Egan Joined 11y ago
Offline
3,086 points Ranked 3,740th
13 medals 1 legendary 1 rare
  • 10 years a member Medal icon
  • 6 years a member Medal icon
  • Reached 1,000 Points Medal icon
  • 1 post awarded Exemplary Feedback Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
Egan
Creator
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Category

License

Creative Commons Licence
Surf_Venice by Egan is licensed under a Creative Commons Attribution-NoDerivs 3.0 Unported License.

Details

Version
5

Attributes

Development State
Final/Stable
Players
32

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