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de_stone_cbble

A Map for Counter-Strike: Source

de_cbble styled big map, also good playability 5 on 5.

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  • 5y
    Ryox avatar
    Ryox Joined 6y ago
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    142 points Ranked 24351st
    Hey chill out bro,this map looks awesome.Gime me a reason why you hate it
    Bananite
  • 7y
    Balun88 avatar
    Balun88 Joined 9y ago
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    121 points Ranked 26955th
    Wow
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    Mapper
  • 7y
    ASTFA avatar
    ASTFA Joined 7y ago
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    > **Posted by Balun88** > I just hate loosers who spare my time on silly talkings. > Right back at you. You are the one who started being abusive for absolutely no reason here.

    7.5

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  • 7y
    Balun88 avatar
    Balun88 Joined 9y ago
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    You are real trolling me right now Everybody see it =) I just hate loosers who spare my time on silly talkings. Update on 22:25: added Nave place names, added some props in rooms to look and played it right. soundscape also improved.
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    Mapper
  • 7y
    ASTFA avatar
    ASTFA Joined 7y ago
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    > **Posted by Balun88** > Are you working? You have a family? You waste your and my time on some sort of s...t you now? > I have 4 months doing this map. > Your pros and cons real help me dude. > Just STF you now that i mean and go doing something right you now? Are you having a bad moment in life? I have never been aggressive / rude to you and this is how you react? Seriously?

    7.5

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  • 7y
    Balun88 avatar
    Balun88 Joined 9y ago
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    Are you working? You have a family? You waste your and my time on some sort of s...t you now? I have 4 months doing this map. Your pros and cons real help me dude. Just STF you now that i mean and go doing something right you now?
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  • 7y
    ASTFA avatar
    ASTFA Joined 7y ago
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    > **Posted by Balun88** > This is 3 bombsites A B and C. > You find issues - i am improving this right now. > Thats all - dialog is over all right? > If you wanna troll ASTFA go troll in other places. What didn't you understand from what I was saying? 1. There are no indicators on your map (either on the radar or in the map itself) as to where bombsite B and bombsite C are, and currently both bombsite A & B on the radar both points to bombsite A. 2. You may want to consider highlighting the bombsites so that they can be easily found on the overview. If you consider suggestions as trolling then so be it. EDIT: Also don't mark your map as "Final/Stable" if you actually will continue to work on it in the very near future. EDIT2: And have a look at your 5th screenshot, does it indicate there is a bombsite C there?

    7.5

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  • 7y
    Balun88 avatar
    Balun88 Joined 9y ago
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    This is 3 bombsites A B and C. You find issues - i am improving this right now. Thats all - dialog is over all right? If you wanna troll ASTFA go troll in other places.
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    Mapper
  • 7y
    ASTFA avatar
    ASTFA Joined 7y ago
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    > **Posted by Balun88** > > Thanks for help man. > I am actually doing this map as long as map was it needed to look "good" on servers. > I am not thinking about "perfect" state of my work. > But you find and show me real issues that i might solve in a 1-3 hours to make it perfect. > About name places - i have forgotten this ! =D > For 5 0n 5 i SPECIALLY paint and repaint my scheme and layout to make it playable before i start doing a map. > Just needed more "Brain" work and cooperation with team. > Some places (30% of them) players will visit only on 50 slot server - and its normal i think. > > Its not radar error - map have 3 bombplaces already =))) Just dont understand why only A and B showing not "C" too. > > > OK GUYS. > I made all that Astra say to me and than reupload a map with fixes any ohters who might help me with this will be in on list too. Re the bombsites on this map, if there are really three bombsites you may want to 'paint' the bombsites yourself on the level overview of the map! Consult this guide. You might even want to paint some of the letters yourself. Note that (I don't think) the Source engine radar was design to show more than two bombsites. At the moment I can find two of the sites: site A which is split into 2 parts, part indoor and part outdoor (which you could have done using just one trigger brush I think, not 100% about this), and site B which doesn't appear on the radar. I strongly recommend you to at the very least paint the bombsites yourself on the radar. Also having bombsite B pointing to the correct location on the radar (so that indicators on the map and on the radar would be consistent) wouldn't hurt either. Good luck! EDIT: I hate doing screenshots unless I absolutely have to, but I could have a look at your map this Sat again and post a load of screenies of where I think there are existing visual problems. Btw, regarding the rotation of textures for your rails, Trigonometry would really help there =P

    7.5

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  • 7y
    Balun88 avatar
    Balun88 Joined 9y ago
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    > **Posted by ASTFA** > **Pros:** > > - Nice map theme and design (not a remake of cbble) suitable for a large server > - Multiple tactics employable > - Inclusion of level overview > - Use of soundscaping > > **Cons:** > > - Some texture alignment issues (including scaling and rotation) > - Radar error causing bombsite indicators both pointing to A while making bombsite B not visible on the radar at all > - I felt the light-blue water in the ?sewers didn't really match up with the map theme - it looked like it was industrially polluted > - Some of the props only made certain areas more empty than it already was (e.g. the green sofas) > - Missing nav place names > - Soundscapes wasn't perfect - could hear bird singing while underground > > **Improvements:** > > - Consider Cons > - Optimisation could have been slightly better still > - Some of the brushwork felt weird but I'll leave that up to you to decide > > **Notes:** > > - Despite good map design gameplay on this map could be difficult for smaller servers > - 8/10 Thanks for help man. I am actually doing this map as long as map was it needed to look "good" on servers. I am not thinking about "perfect" state of my work. But you find and show me real issues that i might solve in a 1-3 hours to make it perfect. About name places - i have forgotten this ! =D For 5 0n 5 i SPECIALLY paint and repaint my scheme and layout to make it playable before i start doing a map. Just needed more "Brain" work and cooperation with team. Some places (30% of them) players will visit only on 50 slot server - and its normal i think. Its not radar error - map have 3 bombplaces already =))) Just dont understand why only A and B showing not "C" too. OK GUYS. I made all that Astra say to me and than reupload a map with fixes any ohters who might help me with this will be in on list too.
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    Mapper
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Credits

Key Authors
Balun88
Level designer

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Balun88 Joined 9y ago
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121 points Ranked 26955th

Balun88
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Category

Details

Version
Unknown

Attributes

Players
64
Development State
Final/Stable

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Stats

  • 2,305 Downloads
  • 5,806 Views
  • 14 Posts
  • 7y Submitted
  • 7y Modified

Scores

70 bScore
8.6 Rating
7.5 Critic

2 voters

1 critic

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