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Fight in an industrial cargo facility specifically designed around perch points and vertical gameplay.
Saxton Hale has come to pay a visit to the endlessly squabbling RED and BLU mercenaries and teach them a little bit of Australian justice!
Rockslide was designed specifically with vertical gameplay and defensive positions in mind: utilise the upper roof platforms, cargo crates, perch points and even a canyon-based fall hazard in a bid to escape the massive, angry Australian. And don't worry about cowardly weaklings trying to capture the point and end the round in their favour: a certain computerised supervisor is monitoring the courtyard whose track record in brutally killing mischievous lab-rats is impeccable. At least, that's what he tells me...
Looks filled and aesthetically pleasing while priving paths to the objectives, looks nice and clean. Good work.
Although it looks nice, i'd say it could be improved using more detailed brushes, adding things like pillars extruding from the walls and overhangs and such. its the little things we don't directly notice that make a map look detailed.