cp_snakewater

A Map for Team Fortress 2

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Competitive 5-cp map which works great for public play. Features interesting play with height differences in a sawmill/industrial setting.

After a little more than a year and in total 40 iterations, cp_snakewater is finally ready for a final release. It's been a long process from the first pre-alpha, and I can't thank everybody who's been helping me out enough. Hopefully you'll enjoy this map in the upcoming Wireplay and ETF2L seasons, and keep providing feedback so maybe them ap can be further improved in the future. Changelog: cp_snakewater changed the lobby area further to make the new entrance less chokey Fixed not being able to change classes in left side of first respawn Fixed grates in bottom lobby being non-solid Further detail work Fixed a lot of clipping errors Fixed visual bugs Final optimization to further buff FPS Added snakes! Pictures: Last: http://cloud.steampowered.com/ugc/541777522576463116/E9D5A53D959CC60B8F8627B698835B6DA252B7FD/ http://cloud.steampowered.com/ugc/541777522576465483/530E226E0AED99BD450DC88F0605F6BA2D43DA31/ 2: http://cloud.steampowered.com/ugc/541777522576472018/AFC7CA735A95495C44A76D9DF28B2E2228063332/ http://cloud.steampowered.com/ugc/541777522576470324/936AC91A462BAB8DB08E7F2B http://cloud.steampowered.com/ugc/540652347943399908/61CDCB9F81AA2A2734F2270BA32AFAFEE74ED767/E1FE3D2D32E94A0F/ Mid: http://cloud.steampowered.com/ugc/541777522576468825/761B69B8341C4020290E6C02E2225C5FB0121E7D/ Once again I'd like to thank everybody who's helped me out in designing snakewater and taking it from a flanky mess to a viable competitive map. Special thanks: Ost <3 Compleat for loads of feedback and bugfinds! Sisu, Helberg and the Danes (I er s���¸de <3), Billykins, Linus and o6 team, Uberwarg, Overcow and many more for gameplay testing already in alpha TLR, Bloodsire, b4nny, CB, Platinum and everyone in the american PUGs for giving the map a chance early on and keeping giving feedback throughout the design process Archy and -tarmo for great help m0re, vhalin, Mordi, waxpax for great feedback! iQue, Hunt3r, Defur, Del, WAR, Keyro, Buffalo Bill, Will, Ooki, Sketch, Davib, Sheridyn, GeaR, Oscar/Sicaridadeaeae, Mike, Old_Grandma, Gobby, skeej, Luzik, Vince, NeoRussia, scorpiouprising, Rocky, Seba, Tyker, grazr, Okrag, stevethepocket and anyone I've forgotten for bugfinds, ideas and gameplay testing Ayesdyef for the snake model! Supersandvich for the beautiful sky Vig for the crane model Pingu for help with the tower on last Honeymustard for great gameplay and detailing feedback and the flythrough vid Lucky Luke for the flythrough vid Netsky, yyler and in particular LeSwordfish for bugfinding and detailing feedback The creators of the Bulletcrops pack and the Construction pack Ravidge and Boojum Snark for their useful mapping libraries TF2Maps.net for feedback Canfo and Albert for playing the map in their summer cups, providing lots of useful feedback Everyone who's played the map from the very start to the very last iteration Valve for creating TF2 and not updating hammer so you spend more time raging at the tools than actually mapping <3

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  • feefor avatar
    feefor Joined 10y ago
    Offline
    221 points Ranked 54046th
    8y
    Awesome competitive map, its awesome in mge mod too, 10/10
    Bananite
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Credits

Key Authors
chojje
Map Author
Contributors
Vig
Models
AyesDyef
Models
Pingu
Brushwork
supersandvich
Textures

Submitter

tovilovan avatar
tovilovan Joined 10y ago
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tovilovan
Creator
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License

Details

Version
1.0

Attributes

Players
24
Development State
Final/Stable

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