Competitive 5-cp map which works great for public play. Features interesting play with height differences in a sawmill/industrial setting.
After a little more than a year and in total 40 iterations, cp_snakewater is finally ready for a final release. It's been a long process from the first pre-alpha, and I can't thank everybody who's been helping me out enough. Hopefully you'll enjoy this map in the upcoming Wireplay and ETF2L seasons, and keep providing feedback so maybe them ap can be further improved in the future.
changed the lobby area further to make the new entrance less chokey
Fixed not being able to change classes in left side of first respawn
Fixed grates in bottom lobby being non-solid
Further detail work
Fixed a lot of clipping errors
Fixed visual bugs
Final optimization to further buff FPS
Last: http://cloud.steampowered.com/ugc/541777522576463116/E9D5A53D959CC60B8F8627B698835B6DA252B7FD/ http://cloud.steampowered.com/ugc/541777522576465483/530E226E0AED99BD450DC88F0605F6BA2D43DA31/
2: http://cloud.steampowered.com/ugc/541777522576472018/AFC7CA735A95495C44A76D9DF28B2E2228063332/ http://cloud.steampowered.com/ugc/541777522576470324/936AC91A462BAB8DB08E7F2B http://cloud.steampowered.com/ugc/540652347943399908/61CDCB9F81AA2A2734F2270BA32AFAFEE74ED767/E1FE3D2D32E94A0F/
Once again I'd like to thank everybody who's helped me out in designing snakewater and taking it from a flanky mess to a viable competitive map.
Compleat for loads of feedback and bugfinds!
Sisu, Helberg and the Danes (I er sÃƒï¿½Ã¯Â¿Â½Ãƒï¿½Ã‚Â¸de <3), Billykins, Linus and o6 team, Uberwarg, Overcow and many more for gameplay testing already in alpha
TLR, Bloodsire, b4nny, CB, Platinum and everyone in the american PUGs for giving the map a chance early on and keeping giving feedback throughout the design process
Archy and -tarmo for great help
m0re, vhalin, Mordi, waxpax for great feedback!
iQue, Hunt3r, Defur, Del, WAR, Keyro, Buffalo Bill, Will, Ooki, Sketch, Davib, Sheridyn, GeaR, Oscar/Sicaridadeaeae, Mike, Old_Grandma, Gobby, skeej, Luzik, Vince, NeoRussia, scorpiouprising, Rocky, Seba, Tyker, grazr, Okrag, stevethepocket and anyone I've forgotten for bugfinds, ideas and gameplay testing
Ayesdyef for the snake model!
Supersandvich for the beautiful sky
Vig for the crane model
Pingu for help with the tower on last
Honeymustard for great gameplay and detailing feedback and the flythrough vid
Lucky Luke for the flythrough vid
Netsky, yyler and in particular LeSwordfish for bugfinding and detailing feedback
The creators of the Bulletcrops pack and the Construction pack
Ravidge and Boojum Snark for their useful mapping libraries
TF2Maps.net for feedback
Canfo and Albert for playing the map in their summer cups, providing lots of useful feedback
Everyone who's played the map from the very start to the very last iteration
Valve for creating TF2 and not updating hammer so you spend more time raging at the tools than actually mapping <3