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A Map for Counter-Strike: Source

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map creating 4 day) I corrected the bugs!!!!!!!

my nick in game ConSavE^^, on site w1se1253 map creating 4 day) I corrected the bugs!!!!!!!

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  • sebaKa avatar
    sebaKa Joined 8y ago
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    i dont understand how you get passed the 1st turn
    Bananite
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  • Nightmarecorn avatar
    Nightmarecorn Joined 10y ago
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    access_time 8y
    > **Posted by shundosdoom** > **Notes:** > > - Did u make this with hammer, and in the source sdk menu do u choose garrys mod or counter strike?? yes source sdk chose counter srike source then double click on hammer
    Why does always my maps sucks
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  • roma avatar
    roma Joined 12y ago
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    It's a good idea to add tags to your .bsp file. Such as b1, b2 and so on. That way we know when you fix something and change it from beta1 to beta2.
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  • w1se1253 avatar
    w1se1253 Joined 8y ago
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    I will correct all the mistakes, and lay out the map
    Bananite
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  • roma avatar
    roma Joined 12y ago
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    **Pros:**
  • Good gameplay overall, a little bit short. **Cons:**
  • Remove fall damage, since you have ramps that will damage you after you fall.
  • In the spawn, when stepping onto the shadows a wall changes it's color. Shady when you're standing in the shade, bright when you step outside of it. **Improvements:**
  • I've noticed that you have a startup camera pointing to your in-game name. It's just that the camera angle is a little bit off center and upside down. Look below,
  • Attach the light entities in spawn to an actual physical light source (such as a wall lamp), it will give the map more appeal and it's just the way to go.
  • Some small lighting issues on these walls, look below, And again, I would recommend having a source for the light entities, since it just looks weird and unnatural all by itself. **Notes:**
  • I love the skybox in this map, man.
  • The wall that separates CT spawn from T spawn is colored in red and blue. It just doesn't fit with the whole dev texture theme. If I were you, I would download a custom dev pack from GB and pick colored dev textures from there that would match your map a lot better.
  • Sometimes when I spawn after I die, I fall through the spawn floor. It's not a big issue since an easy crouch-jump will get you out. But still worth looking into. Can I ask, is your floor and your walls func_detailed?
  • After going through the lasers at the beginning, I still have 25hp left and I didn't bother jumping through any one of them. Maybe calculate the damage done so that you must jump over at least one to survive.
  • There are 3 doors (blue, green and red) which only the green kills you. What if out of those 3 doors it would pick 1 or 2 doors that are safe to go through. If you're good with logic and math entities, this could be easily pulled off.
  • I'm not trying to get on your balls or anything, but maybe a bit more diversity with colors here? It's just there is a lot of same color and walls just start blending together and you can't really tell the difference between them. Adding details with contrast color would sure bring this place to life.
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  • shundosdoom avatar
    shundosdoom Joined 8y ago
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    **Notes:** - Did u make this with hammer, and in the source sdk menu do u choose garrys mod or counter strike??
    Bananite
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ConSavE
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w1se1253 Joined 8y ago
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30
Development State
Beta

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