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> **Posted by shundosdoom**
> - Did u make this with hammer, and in the source sdk menu do u choose garrys mod or counter strike??
yes source sdk chose counter srike source then double click on hammer
In the spawn, when stepping onto the shadows a wall changes it's color. Shady when you're standing in the shade, bright when you step outside of it.
I've noticed that you have a startup camera pointing to your in-game name. It's just that the camera angle is a little bit off center and upside down. Look below,
Attach the light entities in spawn to an actual physical light source (such as a wall lamp), it will give the map more appeal and it's just the way to go.
Some small lighting issues on these walls, look below,
And again, I would recommend having a source for the light entities, since it just looks weird and unnatural all by itself.
I love the skybox in this map, man.
The wall that separates CT spawn from T spawn is colored in red and blue. It just doesn't fit with the whole dev texture theme. If I were you, I would download a custom dev pack from GB and pick colored dev textures from there that would match your map a lot better.
Sometimes when I spawn after I die, I fall through the spawn floor. It's not a big issue since an easy crouch-jump will get you out. But still worth looking into. Can I ask, is your floor and your walls func_detailed?
After going through the lasers at the beginning, I still have 25hp left and I didn't bother jumping through any one of them. Maybe calculate the damage done so that you must jump over at least one to survive.
There are 3 doors (blue, green and red) which only the green kills you. What if out of those 3 doors it would pick 1 or 2 doors that are safe to go through. If you're good with logic and math entities, this could be easily pulled off.
I'm not trying to get on your balls or anything, but maybe a bit more diversity with colors here? It's just there is a lot of same color and walls just start blending together and you can't really tell the difference between them. Adding details with contrast color would sure bring this place to life.