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A Map for Team Fortress 2

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The party never stops on party island. *shot*

VSH PARTYISLAND V3 This map is for the TF2's Versus Saxton Hale mod. This map isn't a regular vsh map. It's got a twist! Every 30 seconds the announcer will pitch in, "5, 4, 3, 2, 1," and then one random event will happen. These events are fun little gameplay changing effects. Half of the effects last for 3-20 seconds and revert when finished but some are terrain changes and toggle between being on and off when triggered. Here is the list of events: - Hundreds of health and ammo packs will spawn for 15 seconds. - Gravity decrease. - The wind will pick up and push everyone on higher ground. - A stampede of cows will appear from nowhere. - 6 teleporters will spawn. - A moving bridge will spawn and Hale will be teleported to the sky. Here is the list of terrain changes: - 4 wood surfaces will rise from the ground. - 2 wood doors will block off the bottom area of the 2 archways. - 4 wood dividers in an X shape will spring up. I test as much as I can but this map contains a good 20-30 logic entities, func brushes and other entities that all have to work correctly for everything to work. If you find a bug, please tell me in great detail and I'll try and fix it for the next release. Have fun and tell me what you think. Note: Also let me know if you come up with ideas for new events or have ideas on how to change/improve existing one. NEW VERSION OUT! []( "") --- _[Fallow me on Twitter for updates on this and other mapping projects I'm working on!]( "Fallow")_


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DomenicoFTW avatar
DomenicoFTW Joined 10y ago
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