Snowy cliffs, mountain villages, plane crashes, and semi-rigs.
This is a standard DE map with 2 bombsites and 64 spawn points. Each bombsite has at least 3 points of entry. This map was meticulously rebuilt from the ground-up to be very close to the original de_survivor by 3D Mike. Thorough beta testing shows that framerates are well within the acceptable range for serious play, but you can expect this map to be as taxing as de_nuke or de_inferno. This map was created for and is in rotation at the [DoP] High Times servers.
Note that while this map does come with a .NAV file, it is not optimized. Bots are over-rated.
A high priority informant has been shot down by enemy forces in a remote mountainous area. A local private security force has been contracted by the US to be America's first response in bringing the plane crash survivor into custody for interogation. The survivor has locked himself in the cockpit of the plane wreckage.
Counter-Terrorist objective is to secure the immobilized target until the 2nd American team arrives.
Terrorist objective is to execute the target or otherwise prevent his extraction by US forces.
Very nice remake 10/10,however in some areas i have over 200 fps and in some like 60-80 fps (especially the bomb sites where most of the action happens) and it's only me on the map.That could be a problem in a 40+ slots server.
Keep the fog but you could remove those clouds,are good looking but fps eating.Also in one area you placed a soundscape (woodland type with wind and leafs and singing birds) it doesn't quite fit with the winter landscape,but that's just a minor thing anyway.