Snowy cliffs, mountain villages, plane crashes, and semi-rigs.
This is a standard DE map with 2 bombsites and 64 spawn points. Each bombsite has at least 3 points of entry. This map was meticulously rebuilt from the ground-up to be very close to the original de_survivor by 3D Mike. Thorough beta testing shows that framerates are well within the acceptable range for serious play, but you can expect this map to be as taxing as de_nuke or de_inferno. This map was created for and is in rotation at the [DoP] High Times servers.
Note that while this map does come with a .NAV file, it is not optimized. Bots are over-rated.
A high priority informant has been shot down by enemy forces in a remote mountainous area. A local private security force has been contracted by the US to be America's first response in bringing the plane crash survivor into custody for interogation. The survivor has locked himself in the cockpit of the plane wreckage.
Counter-Terrorist objective is to secure the immobilized target until the 2nd American team arrives.
Terrorist objective is to execute the target or otherwise prevent his extraction by US forces.
> **Posted by wund3r**
> i will test your very nice looking map on Sachsenkneipe -XL- with 64 players.
Nice, please let us know how well it performed after! If large servers have issues with the detail of the map, I could always make a "lite" version for you guys.
> **Posted by serialmapper**
> Very nice remake 10/10,however in some areas i have over 200 fps and in some like 60-80 fps (especially the bomb sites where most of the action happens) and it's only me on the map.That could be a problem in a 40+ slots server.
> Keep the fog but you could remove those clouds,are good looking but fps eating.Also in one area you placed a soundscape (woodland type with wind and leafs and singing birds) it doesn't quite fit with the winter landscape,but that's just a minor thing anyway.
i will test your very nice looking map on Sachsenkneipe -XL- with 64 players.
> **Posted by |Bacardi|**
> Want to ask, when you create maps, do you add anything optimization ??
> Like Visibility and similiar ?
Yes I spent time optimizing the map. Each portion of the map is sectioned off to prevent them all from being rendered at the same time (visibility).
In this map you will receive framerates comparable to de_inferno or de_nuke, which depending on your system, may or may not be acceptable to you.
Want to ask, when you create maps, do you add anything optimization ??
Like Visibility and similiar ?
Now here gamebanana have new good looking maps but when download and test, fps get low and gameplay suck on server with players.
Would help a lot if can see screenshots from Hammer-editor view... or even mention
sry bad english
Love it !
so far there was onyl 1 remake of this out in the world for CSS.. and it was pretty rubbish..
This one looks perfect ! 10/10 !!
THX for that !
Hope the additional fog and the changed layout of the
small city part wonÂ´t change too much of the gameplay.
Keep it as close ot the original and it will even become a map for CLAN wars again !!
PS: Maybe two versions, one like yours now.. and one a little bit closer to the original !? just an idea..