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de_survivor_css

A Map for Counter-Strike: Source

Snowy cliffs, mountain villages, plane crashes, and semi-rigs.

This is a standard DE map with 2 bombsites and 64 spawn points. Each bombsite has at least 3 points of entry. This map was meticulously rebuilt from the ground-up to be very close to the original de_survivor by 3D Mike. Thorough beta testing shows that framerates are well within the acceptable range for serious play, but you can expect this map to be as taxing as de_nuke or de_inferno. This map was created for and is in rotation at the [DoP] High Times servers. Note that while this map does come with a .NAV file, it is not optimized. Bots are over-rated. STORY: A high priority informant has been shot down by enemy forces in a remote mountainous area. A local private security force has been contracted by the US to be America's first response in bringing the plane crash survivor into custody for interogation. The survivor has locked himself in the cockpit of the plane wreckage. Counter-Terrorist objective is to secure the immobilized target until the 2nd American team arrives. Terrorist objective is to execute the target or otherwise prevent his extraction by US forces.

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  • 7y
    Jun avatar
    Jun Joined 7y ago
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    I was really happy when I found this map, because I liked it a lot. The screens looke great as well, so it was an instant download. BUT: It is way to foggy. I think I should tweak my cfg?! because i can only watch like 3 or 5 meters. its not like it looks on the screens. Any ideas what I can change?! Otherwise I would be happy if you release it with less or even no fog.
    Bananite
  • 7y
    SM Sith Lord avatar
    SM Sith Lord Joined 12y ago
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    Thanks for all the feedback (praise and criticism). I can't respond to them all, but I do read them.
    Kill Every All
  • 7y
    Low-Killer95 avatar
    Low-Killer95 Joined 8y ago
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    1,553 points Ranked 3298th
    WoW, really awesome Maps with lots of details! I love this map soooo much, thank you, man! 10710! Please keep up the awesome work!
    "The Awesome Sprays Maker avatar
    Mantra
    "The Awesome Sprays Maker
  • 7y
    |Bacardi| avatar
    |Bacardi| Joined 8y ago
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    1,294 points Ranked 3942nd
    > **Posted by mmatses** > Phenomenal! everything is absolutely perfect! One question, how did you get your radar without the green overlay? i can make radars but don't know how to remove the green, even when i don't add it. answer please. Do radar what spectators see: **...materials\overviews\mapname.vtf** **...materials\overviews\mapname.vmt** Then just copy/paste mapname.vmt and rename it **...materials\overviews\mapname_radar.vmt**
  • 7y
    SM Sith Lord avatar
    SM Sith Lord Joined 12y ago
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    > **Posted by mmatses** > Phenomenal! everything is absolutely perfect! One question, how did you get your radar without the green overlay? i can make radars but don't know how to remove the green, even when i don't add it. answer please. Guess I did it by accident lol. You can look at the files from inside the BSP to see if I do anything different than you.
    Kill Every All
  • 7y
    mmatses avatar
    mmatses Joined 10y ago
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    Phenomenal! everything is absolutely perfect! One question, how did you get your radar without the green overlay? i can make radars but don't know how to remove the green, even when i don't add it. answer please.
    Mapper avatar
    Mantra
    Mapper
  • 7y
    Aynekko avatar
    Aynekko Joined 10y ago
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    Perfect work, man!!! Thanks a lot for this map! 10/10
    Mapper
  • 7y
    OLAF avatar
    OLAF Joined 10y ago
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    63,777 points Ranked 58th
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    Nostalgia.... is very similar to the original, a qualitative remake for source. Good work!!!

    9.8

    VIKING avatar
    Mantra
    VIKING
  • 7y
    natino avatar
    natino Joined 7y ago
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    hey man my game keeps crashing when trying to load this map with client and with dedicated source. What is the problem. It just crashes , waiting to respond and boom. Do you need the latest cs source version???
    Bananite
  • 7y
    SM Sith Lord avatar
    SM Sith Lord Joined 12y ago
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    > **Posted by plus.** > any chances on a re-remake with less fog !? > and a normal city part + normal layout surrounding the truck !? > > would be nice to stay as close as possible to the original, if you might do a re -remake. :D Yes, I plan on releasing a "pro" version in a few days that barely has any fog in it (because people can't get over the learning curve of CS:S in fog lol). However, the floor plans around the truck and at the town are nearly identical to the original (although the town does look VERY different visually). I'll look over these areas again, but it is unlikely that they will be modified for the "pro" version. Feel free to PM me and point out any specific problems you have with these two areas. As always, I'll take anything you have to say into consideration.
    Kill Every All
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Credits

Author
SM Sith Lord
Everything
Original Author
3D Mike
Created the original de_survivor
Special Thanks
[DoP] Vulgar
Gave me design ideas such as detaching the jet engine from the plane itself
[DoP] RicoSuave
Contributed design ideas and endorsed the DEV and BETA versions
[DoP] General G
Constantly uploaded new test versions to the High Times server
[DoP] High Times players
Tested the dev and beta versions

Submitter

SM Sith Lord avatar
SM Sith Lord Joined 12y ago
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SM Sith Lord
Creator
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Category

Details

Version
Unknown

Attributes

Players
64
Development State
Final/Stable

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Stats

  • 31,044 Downloads
  • 77,651 Views
  • 49 Posts
  • 7y Submitted
  • 7y Modified
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