A Map for Counter-Strike 1.6
Nuk3d - Bomb/Defuse Original map by Jo Bieg (MEEEEDIC@gmx.net)
Modified by St James (www.stjames-maps.net)
ALL CREDITS for this map due to Jo Bieg.
Other credits: Music extract "Respire" ("Breathe") from Mikey 3D.
Textures from Condition Zero files
Sky from de_torn
Models from various authors, thx to all
And many Thanks to:Also, Special Respect to Hobbit, n@rby, Mike_3D and Marc "Term" Schroeder (the guy from www.poke646.com) amongst others for your inspiration...
de_nuk3d, a classic made nicer ;)
Counter-Terrorists: Prevent Terrorists from bombing the nuclear missile. The mission can be targeted from above and below. Team members must defuse any bombs that threaten targeted areas.
Terrorists: The Terrorist carrying the C4 must destroy the nuclear missile.
Other Notes: There are 2 bomb targets in the mission.
Gameplay changes :
- No shooting through walls anymore
- Hangar BS's "little house" window is larger to fast-jump through it
- Same with CTs' "house" (now "power controls" room), fast-jump through window is possible
- Entry to the second basement (back of basement BS) is made silent now : automatic doors are broken
- Broken vent for silenced vent-crawling at back of basement BS
- Added an engine at basement BS so as to add a camping there
- Removed T spawn truck for anti-camping purposes
- Development State
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