The Call of Duty: Black Ops map Nuketown, done in Counter-Strike: Source.
I didn't know about the nav editor when i built this map, so playing with more than a couple bots will be really laggy. I'll try adding a navagation file and add info_nodes soon, and hopefully bot play will be better.
Just decided to try to make this in CS:S as my first real map for the source engine, watching my friends play Black Ops. I don't own BLOPS, so i used google images and youtube for reference.
I know it could be a lot better and many issues, including the quality/presentation of the carepackages, custom textures, better/origininal models by me, etc, will be improved in the final version.
Thanks for taking a look!
I'm willing to make ANY changes to the map if you'd like to throw it on a server. I HAVE NOT had much opportunity to test so i know there are many bug/issues i probably don't even know about!
Bug reports and anything else, contact:
[Full README](http://localhostr.com/file/3czLJad/nuketown%20README_.txt)(Best viewed in Notepad!)
More images, information, and the HL2DM port(EXACTLY the same as the CS:S version, except it has DM and TDM spawns, and deathmatch weapons), [Visit Here](http://twhl.info/vault.php?map=5640).
here are some things i should ask to fix
there needs to be more light in each of the houses
the bus needs to be bigger
try making big bombs in the bomb sites like in demolition or search and destroy
too much room in the map, and the stair cases are a bit bigger
well, other than that, it is a pretty good recreation
Good Job 7/10
@ Rallari same problem here , t forces are always 'full' , but its just after installing this mod : http://www.youtube.com/watch?v=_bR65Ys0z0w (no ad) before i installed that mod , evrything worked right
Another user mentioned he could not join the terrorist team either, but everyone else i've had test the map hasn't had a problem.
So maybe it's a weird bug? Let me double-check some things and i'll get back to you!
EDIT: my friend Skals just tested the map and he had no problem joining the t side, but i'm do believe you. some users for a unknown reason can't join terrorist team, and i'll have to keep investigating the problem. Sorry!
Thanks all! =)
@Blind23: if you mean how was the heli done, it's a blackhawk model parented to a func_tracktrain, and when you trigger the carepackage it starts a point_viewcontrol to operate the minigun.
@TuRaGar: No easter eggs yet but i have some planned.. there are some "secrets" tho, like you can do things and go places you can't in the BO game, E.g., you can get on top of the roof of the yellow house and jump on and walk the perimeter fence, among others.. =)
@Chiggy: how is your performance when you play? My fps is great(100+ fps), but plummets if i add more than 10 bots... Have you tried playing with bots yourself? It's actually quite fun even tho they are not waypointed. =)