KF-Tactical Final

A Map for Killing Floor

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Worked out a bug forgot ammo pick up spawn sorry guys

I have made what i hope to be, a soon to be whitelisted map. only a few things might stop that from happening. If any of them come up with Tripwire Interactive i will do what ever is asked of me to make it happen. Map is designed for 6-50 players thus the larger scale size. My clan played it with brutes, doom3KF, hellfires, with low gravity, on HOE was a freakin BLAST! Murkanator

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  • 6y
    Murkanator avatar
    Murkanator Offline
    Member Joined 6y
    Thanks for the input, instead of changing the second floor walls in the fall back room I changed the middle section walls where you spawn in at and around the corner.

    This gives players a chance to start the fight in middle ground instead of falling back as soon as the match starts.

    Murkanator
    Bananite
  • 6y
    Murkanator avatar
    Murkanator Offline
    Member Joined 6y
    Thanks mate i did find the ammo pickup crash as well on final run and added it to the map thanks maps 100% functional now.

    I will consider second floor notch's in the walls thats a really good idea really.

    I will thx

    Murkanator
    Bananite
  • 6y
    Anonymous
    1. fix ammo pickup crash (get a ammo pickup actor on the map)

    2. add notch's to the second floor walls for better fire support

    3. keep it up looks great

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Credits

Z@TF
Murkanator
Clan Leader/Map Developer

Submitter

Murkanator avatar
Murkanator Offline
Member Joined 6y

Murkanator
Creator
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Category

Details

Version
1.0

Attributes

Players
50
Development State
Final/Stable

Stats

Posts
3
Views
6,706
Downloads
2,548
Date Added
6y
Date Modified
6y

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Development Info

Notes
Final Release

Murkanator
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