This is a new version with alot of bug fixes and general improvements on how the map looked and played.
Some things I fixed/added included: soundscapes, fixed custom sounds, fixed door and stair errors, fixed place names, improved the 3d skybox, added flares to signify hostage rescue areas, packed custom content, and other minor stuff.
I modeled this map very closely after the Gerudo Valley Fortress found in The Legend of Zelda: Ocarina of Time. The layout of the fortress is very similar, I only had to change one or two small things as the dimensions didn't quite match up.
The Counter-terrorists start half near the gate, the others by the stairs. The terrorist start outside, at the top of the fortress. It may seem a bit unbalanced between teams. However after testing with people and bots, it was actually pretty even most of the time.
There are four hostages, the difference is they are spread out unlike most Hostage Rescue maps. The hostages are located the same place as the hostage in Ocarina of Time, to keep with the accuracy of the map.
The map also includes a custom nav file and Radar Overlay.
There is a lever on one of the walls outside. When puled, you will hear the Sounds of Storms. and the fairy fountain will open up.
The radio, near the fruit crates outside, can change music, just press use on the front of it to the Koroki Shop music. All radios that play music, will stop if they take damage.
If you redistribute this map elsewhere, make sure you keep the credits there, You do not need to have this whole Readme, but everyone should be credited for their role in this map.