A private hospital belonging to SynTek has mysteriously gone silent.
A series of deaths in SynTek hospital have finally forced the local government to investigate. Unfortunately, all law enforcement officials that entered the hospital have yet to return. About an hour ago, all power to the hospital seems to have been cut. We can't be sure what's really happening in there; that's where you come in marines. You've trained for this. Find out what really happened there.
Now the company contains one map - SynTek hospital. On a map the big hospital is recreated. There is all that happens in hospitals: an out-patient department, chambers, offices of doctors, operational and so on. A map big and nonlinear. It is possible to come to any point of a map several ways. It opens wide tactical possibilities.
Later it is planned to frame some more missions. In them it will be told about corporation SynTek activity in other points of a planet.
Many thanks IBeMad for translation into English. He has very much helped me.
Steamgroupe - http://steamcommunity.com/groups/fulltreatment
Mirror - http://swarmarmory.com/maps?action=view&id=395-Full+treatment
Gameplay video - http://www.youtube.com/watch?v=Y8IXVwraNBY
Hello. I have played your Campaign and I liked it that much that I have to post a comment/feedback to it. Because you are Russian, I hope theres someone who can translate this for you.
In short words, this is what I think about your map design: This map is so well designed that it can compete with the official ones. I liked the waves of swarms, because they came really surprisingly. A nice trick you used is that you have made your walls from the south not as straight than your other ones. I liked that too.
In fact: Awesome work.