Map from DoD:S removed flags & changed objects, nades teleport don't work, use trigger_push upward explode. No flags just team deathmatch & spawn area secured & teleport back friendly spawn area.
*Spawn area anti-nade
The map is very well done. The spawn protection is an interesting idea and does provide some protection against spawn killing.
The maps lighting is what really sells the map. Plus the custom added skybox texture really works well within the map. The soft shadowing from light_environment coming off the small round corners are superb. The spawning is very well placed, and out of the read of the opposing team.
The spawn area is good but, I would say that the both teams now have the ability to camp at spawn allowing the time to run out ("or AFK"). Thats mainly my only gripe with this map.
Maybe for the spawn protection have a timer that terminates the spawn protection and have the wall protecting them break at the same time. This will prevent the map from winding down the clock to end the round.
In all, a great and fantastic looking map.