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de_kismayo

A Map for Counter-Strike: Source

de_kismayo by Oreo and Balefire JazzBassKing@Hotmail.com commissioned by usbongteam, uberkind@hotmail.com Terrorists: Infiltrate this city block in Kismayo, Somalia and destroy one of the two historical buildings near the river. Counter-Terrorists: Prevent the terrorists from destroying the historical buildings. Note: This map was converted to de format from cs. Please try the cs version as well since the layout was originally designed for hostage rescue.

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  • mat.duf avatar
    mat.duf Joined 11y ago
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    9,067 points Ranked 730th
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    11y
    Pros: Awesome roof battle, nice ground battle Cons: Nothing... maybe the bombsite B (a little) Improvements: Nothing Notes: Nothing
    Sleeper
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  • Posted by CT in a Fridge Hate to break it to you, but... Certain buildings have missing texture and some building are just wireframe.
    when i decompiled it it all worked im working on an extended version now [ http://www.fpsbanana.com/wips/28414 ]
    u r what u eat
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  • (-[PREDATOR]-) avatar
    (-[PREDATOR]-) Joined 15y ago
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    704 points Ranked 44,030th
    12y
    Design: We have many buildings (we can also get inside few of them). Big lake near the T Spawn and the panorama of rest of the city - that's a good idea. Looks: It's a desert city, but it has other climate than de_dust series. I liked there's a grass in some places. Gameplay: Map is large and it's for 10 players and up. In the end of round you can feel a bit lonely. Terrorists have many ways to get the bomb sites. It's hard to defend it, if you play too FFA.
    AST Leader / Mapper
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  • Dr_Sadako avatar
    Dr_Sadako Joined 13y ago
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    7,905 points Ranked 863rd
    13y
    Pros: This map looks realistic and has a very natural flow when you play it. We have had this map in our rotation for over a year now and it is one of the more popular on our servers. The possibilities for both teams in game play are very good and it is possible to be both stealthy and aggressively head on. Multiple levels provides interesting angles and creative play. Cons: I miss the dust motes but I am sure it was because of FPS they were discarded. Also I think the mix of city buildings and desert buildings don't blend so well with sand roads. Improvements: I think a night version of this map with moonlight could be very interesting see. Also consider the dust motes. Notes: Well done and keep up the good work.
    QED
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  • GabrielPapaK avatar
    GabrielPapaK Joined 13y ago
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    1,708 points Ranked 21,811th
    13y
    Can i edit it? to extend it?
    Mapper avatar
    Mantra
    Mapper
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  • CT in a Fridge avatar
    CT in a Fridge Joined 15y ago
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    647 points Ranked 44,722nd
    13y
    Hate to break it to you, but... Certain buildings have missing texture and some building are just wireframe.
    Bananite
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  • Evilvvarrior avatar
    Evilvvarrior Joined 14y ago
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    24,395 points Ranked 223rd
    14y
    Looks very nice!
    Retired ...for a while avatar
    Mantra
    Retired ...for a while
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  • Mr. Colt avatar
    Mr. Colt Joined 15y ago
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    188 points Ranked 59,807th
    14y
    Argh I was going to add this, I even had permission >8{
    Banned
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  • SGT_kick_ur_ass avatar
    SGT_kick_ur_ass Joined 15y ago
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    5,007 points Ranked 1,456th
    9 medals 2 legendary 2 rare
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    14y
    Looks Awesome, good lighting, displacements. One thing that bothered me though, why are there Dust buildings and then city buildings? They don't usually belong together, but somehow the lighting made them fit together.(wierd)
    Turbosmooth dat shit. avatar
    Mantra
    Turbosmooth dat shit.
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  • dAVROs avatar
    dAVROs Joined 15y ago
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    3,435 points Ranked 2,579th
    14y
    Nice mappo
    Dont mess with da Force avatar
    Mantra
    Dont mess with da Force
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Oreo and Balefire
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Terminatrix avatar
Terminatrix Joined 15y ago
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Attributes

Miscellaneous
kismayo
Players
52
Development State
Final/Stable

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