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cp_snakewater - A Map for Team Fortress 2

Fastpaced control point map for TF2

cp_snakewater - Release Candidate 1 out now! Download link: []( "") Current ESEA version: [ ]("") After undergoing lots of private testing, I finally feel confident to release my last project publicly. Snakewater (name subject to change) is a 5-cp map set in an alpine lumberyard environment similar to Sawmill and Thundermountain. The gameplay is based around competitive play and the goal is to make this a fastpaced, balanced map with emphasis on height advantage and vertical movement. Inspiration has been taking from Yukon, Badlands and Gullywash. The main layout is based around having one main route and one flank throughout the map. A theme throughout the map is extreme height differences, with the mid having a bridge on top, and the second cap being overlooked by both a crane and two balconies. Emphasis has been put on making all classes balanced, not allowing any class to conquer the map singlehandedly. I've also tried to encourage aggressive play, allowing aggressive teams to control certain key areas, while still not making it impossible for a defensive team to get back on track. Feedback is welcome and always appreciated. Right now I'm trying to hammer out the layout as much as possible before moving on to the art pass. Contact info: tovilovan on steam, map thread: Thanks: ABS, Acegikmo and Ravidge for their mapping resources All who have helped me with playtesting and layout input! Pics: 2nd: Last: Lobby: Mid: Overview: Hopefully this map will be something fresh in the competitive map franchise, but it won't be anything without loads of testing and tweaking. Cheers chojje
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