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Thanks you for comments. Of course this map may be 2 times bigger and better detailed, but i had to cut a lot of cool things (buildings, props, func lods and details) because of this source engine limits (the thing i really hate in source).
Really well done map. Your zm_gorodok map is still popular after all this time, and this map expands on that idea with finesse, detail and those much loved in-map secrets that players enjoy so much.
This map offers secrets both below and above ground, really good quality mapping, optimising that sees large numbers of players with **very good FPS** ... I truly hope to see more of these kind of Zombie maps from you.
More secrets perhaps? The testers on this map only asked for that in subsequent Zombie maps if possible - maybe some more rooms with barricadable props too.
Other than that, this map is terrific fun to play, and it is recommended most highly!