This map isn't intended to be my magnum opus, the best TDM map I can do. That would take too long. It seems to me that Quake4 is in dire need of more TDM maps as soon as possible. Hence this map, which is intended to be a basic, standard team dm map.
The layout is new but hardly innovative - plenty of rooom-corridor-room to keep the performance tight. The visuals are basic and functional, again keeping performance high. If by some stroke of luck the map becomes insanely popular, I'll be prepared to revisit the visuals at a later date. Right now, this map is "better than nothing".