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It's a King of the Hill map, built in egypt style. Both teams start in a charnel-house, stairs and tunnels lead to the middle arena. In the middle there is an elevated and covered platform, it contains the control point.
The skybox is a bit larger, so feel free to jump around :)
- Added a new path
- Converted from the middle part of the map
- Added more detail
- minor changes to the starting points
- Optimized performance
- now all classes can reach the wood structure on middle
- added a new route for the slower classes
- added a new skybox
- more detial
- smaller spawn rooms
- deleted a few unnecessary rooms
- Some rooms are modified for faster access to the point
- added env_soundscape
- added more detail
previous version comparison:
I wanna start by commenting on how beautiful this map is. You've made good use of the Eygptian theme.
However, on some of your pillars it looks like your having lighting problems. Try disabling shadows on those pillars, or using info_lighting to specify the lighting source.
Other then that, I'd say the only problem is its large for a koth map. Very large. You could afford to trim some routes off.
Fantastic looking map. I will assess when I play on a server, but for now I must stand in awe and incredulity at what you've made here... The textures and egyptian style? Obviously I would love that. But your brushwork and your consideration of map layout is even more inspiring. Your detail in prop placement and broken wall creation is unrivaled to my knowledge. Very good map, can't wait to try it!