This is the final of strata, a mid-sized defusal map with an industrial theme (imaginative eh? ) Layout is fairly straight forward with 3 or 4 interconnecting routes and quite a closed design, rather than large and open (think more prodigy/nuke than port/compound). Its mostly a bright, sunny map with only a couple of darkspots in the interior sections.
Hi, friends! Here is a manually optimized (hand-tuned) and fully place painted NAV-file (Navigation Mesh for playing against the Bots) for this fine map. Play and Enjoy :-) Also Great Thanks to Xj2 for his Great Work!
Very nice looking map and good design . the outdoor-areas are good manageable...and there are a few edges for campers, but it's okey....all in all the map is a good muliplayer-map and is playing by us at our server every day. respect!
Very good map, but after the Terrorists make a rush at B, it's nearly impossible for the CT's to stop them, cause the Terrorists are faster at the Spot then the CT's. Maybe they need a little wider walk throw the Bombspot, but overall it's very n1
Thanks mookie. Thinks haven't changed vastly from the version that Dave commented on, but i did rework the areas that he pointed out as needing work. So the T-spawn has been sexed up a bit, and I widened out that tight bit of corridor he had a moan about, along with a few other improvements. Thanks again for the comment.