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A Map for Counter-Strike: Source

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This is the final of strata, a mid-sized defusal map with an industrial theme (imaginative eh? ) Layout is fairly straight forward with 3 or 4 interconnecting routes and quite a closed design, rather than large and open (think more prodigy/nuke than port/compound). Its mostly a bright, sunny map with only a couple of darkspots in the interior sections.


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  • doctorn0 avatar
    doctorn0 Joined 11mo ago
    574 points Ranked 44699th
    access_time 3mo
    this map has a very impressive layout excellent lighting and texture work. alot of the areas in the map have pretty superior FPS ratings it kinda makes me wish there was just little bit more in some spots for detailing. for 13 years old it does have a very traditional feel. this map is great! it can be found on my slaughterhouse server!
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  • Meurglis3 avatar
    Meurglis3 Joined 6y ago
    12,656 points Ranked 470th
    23 medals 1 legendary 4 rare
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    access_time 2y
    Hi, friends! Here is a manually optimized (hand-tuned) and fully place painted NAV-file (Navigation Mesh for playing against the Bots) for this fine map. Play and Enjoy :-)
    Also Great Thanks to Xj2 for his Great Work!
    Manager of Migrating Lemmings avatar
    Manager of Migrating Lemmings
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  • KamiKatze avatar
    KamiKatze Joined 11y ago
    378 points Ranked 48582nd
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    access_time 11y
    Very nice looking map and good design . the outdoor-areas are good manageable...and there are a few edges for campers, but it's okey....all in all the map is a good muliplayer-map and is playing by us at our server every day. respect! -|TheCritic|-
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  • Sloke avatar
    Sloke Joined 12y ago
    107 points Ranked 67891st
    access_time 11y
    Very good map, but after the Terrorists make a rush at B, it's nearly impossible for the CT's to stop them, cause the Terrorists are faster at the Spot then the CT's. Maybe they need a little wider walk throw the Bombspot, but overall it's very n1
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  • Ricardo_17 avatar
    Ricardo_17 Joined 12y ago
    access_time 11y
    Good map. It's awesome! Thanks.
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  • ThePredator avatar
    ThePredator Joined 14y ago
    8,992 points Ranked 687th
    13 medals 1 legendary 1 rare
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    access_time 12y
    How Could I Skip This Map!!I Didn't Saw It In 2 Years! DAMN God My Download And My 10/10!
    RIdah avatar
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  • Homizle! avatar
    Homizle! Joined 13y ago
    123 points Ranked 64844th
    access_time 12y
    Kinda looks like the map im currently working on layout wise
    The nice thug. avatar
    The nice thug.
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  • CrAzY MiC avatar
    CrAzY MiC Joined 14y ago
    822 points Ranked 42159th
    access_time 13y
    Pros: This is the best custom map ever made!! Cons: None Improvements: None Notes: My new favorite map
    Be CrAzY and have fun !! avatar
    Be CrAzY and have fun !!
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  • Xj2 avatar
    Xj2 Joined 15y ago
    2,005 points Ranked 20834th
    access_time 13y
    Thanks mookie. Thinks haven't changed vastly from the version that Dave commented on, but i did rework the areas that he pointed out as needing work. So the T-spawn has been sexed up a bit, and I widened out that tight bit of corridor he had a moan about, along with a few other improvements. Thanks again for the comment.
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  • mookie gc avatar
    mookie gc Joined 14y ago
    2,422 points Ranked 20268th
    access_time 13y
    I'm glad I played this map before I ever read Dave Johnston's comments on it. This is a pretty rare combination of a layout that's fundamentally good with what looks like superior mapping skill.
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Xj2 theangriestbadger


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Xj2 Joined 15y ago
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