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This is the final of strata, a mid-sized defusal map with an industrial theme (imaginative eh? ) Layout is fairly straight forward with 3 or 4 interconnecting routes and quite a closed design, rather than large and open (think more prodigy/nuke than port/compound). Its mostly a bright, sunny map with only a couple of darkspots in the interior sections.
this map has a very impressive layout excellent lighting and texture work. alot of the areas in the map have pretty superior FPS ratings it kinda makes me wish there was just little bit more in some spots for detailing. for 13 years old it does have a very traditional feel. this map is great! it can be found on my slaughterhouse server!
Hi, friends! Here is a manually optimized (hand-tuned) and fully place painted NAV-file (Navigation Mesh for playing against the Bots) for this fine map. Play and Enjoy :-) Also Great Thanks to Xj2 for his Great Work!
Very nice looking map and good design . the outdoor-areas are good manageable...and there are a few edges for campers, but it's okey....all in all the map is a good muliplayer-map and is playing by us at our server every day. respect!
Very good map, but after the Terrorists make a rush at B, it's nearly impossible for the CT's to stop them, cause the Terrorists are faster at the Spot then the CT's. Maybe they need a little wider walk throw the Bombspot, but overall it's very n1
Thanks mookie. Thinks haven't changed vastly from the version that Dave commented on, but i did rework the areas that he pointed out as needing work. So the T-spawn has been sexed up a bit, and I widened out that tight bit of corridor he had a moan about, along with a few other improvements. Thanks again for the comment.