ze_FFVII_Mako_Reactor_v5_3

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Map based on Final Fantasy VII Mako Reactor (first stage of the game: bombing mission)

Mako Reactor official victory of v1_3 by ICannt server!:
http://www.youtube.com/watch?v=I4U45aHzZho
Non official victory of v1_3 by ICannt server:
http://www.youtube.com/watch?v=jAHtUiWyCxc Biggest changes from V2.1 to V2.2: - Using a Materia that doesn't belong to you will ignite you and most of the time keep burning you until yo die. The system is not perfect, but helps discouraging Materia Griefers and makes them easier to spot for admins who can punish them accordingly. - Fixed a bug that was causing lots of rounds to have only Ultima and Earth Materia on them. - Sighly increased Bahamuth HP per player. - Ultima can no longer be used by Zombies when its still on his spawning spot. - Reduced 1 minute the duration of the ZM rounds. - Fixed a glitch that allowed people to go on top of the Pub on the City Area. - Dodging Sephiroth's last attack on Extreme now grants 100 aditional points to all who make it. - Sighly changed Gravity mechanics, now it doesn't completly freeze the zombies within; on the game gives the same result. - One un-used door was removed; the secondary door on the first hold position is now deeper in the wall to prevent getting teleported inside to people that prefer to take that door. - Fixed minor bugs; like removing the cornise near Sephiroth's corridor. - Prevented unwanted-teleport-spam for zombies falling on some blind spots on the top of the trains, at the begging of the round. - Now there is no door for the Button's Room on Extreme; some people keep trying to go there and believed the locked door to have juts bugged. You can't use buttons on Extreme. - Removed the door on the Big Room that leaded to the Vent Way; it was always open by the time someone reached it. (VERSION 1_4 IS BUGGED, VICTORY WILL NOT COUNT, V1_4_1 COMING)
DEMOS WILL BE COMPARED FOR THE FIRSTS DAYS (UNTIL 17-10-2010) ----- MAP NEW UPDATES ------
- All bugs of v1_4_1 fixed. - Contest! Win the extreme mode to write your names in the map! - Fps improved. - No camp spots. - Heal+ and Heal++ new materia. - Better timing on some spots. - New music: random music for hard (two new songs), new song for extreme. - Spawning ladders at the elevator fixed (at last defense spot). - Force infection on extreme mode. - No glitch at core (zombie teleportation) - Force infection on spawn: zombies at vagoons have 50.000 of hp (later, will be restored to 7.500) - New bahamut hp system : more easy with more people, impossible for few people. - Grenades hurt more to Bahamut. (minors) - "10 seconds fence door" at spawn opens automatically when the "30s door" opens. - Ultima countdown message. - Spelling mistakes fixed. - Force zombie teleport at spawn in extreme mode. V1_3
  • Harder spawn: +1 to +3 zombies at spawn, zombies spawn near the humans (more intense spawn).
  • Balance at some parts: players can't jump at the first descending (after the elevator scene), and zombies can't arrive before humans.
  • Bahamut: grenades affect him, with a lot of damage.
  • Changed the position two materias (magics): one of the random places of earth and ultima has been changed.
  • Crash prevent coz shooting materias (magics)
  • Ztele/Zspawn problem after massive teleport fixed.
  • Color correction (red colour) fixed at extreme-mode.
  • Ice materia is more effective.
  • Wind materia ++ is more powerful.
  • Materias are now elites with 200 of ammo.
  • No auto-heal at core. Heal magic will be more decisive.
  • Zombies have 50.000 of HP in extreme mode.
  • In hard and extreme mode: +0.75 seconds to Sephiroth, +1.5 seconds to the bridge. FFVII MAKO REACTOR MAP Made by Hannibal[SPA] (Rafuron)
    Opinions/Ideas Maese Danielot Tested by ZES, GeClan, SupremeElite, FRAGXL, Hellz and InfinitiveGear community. ---- MAP SPECIAL FEATURES
    6 MAGICS
    ::Ice (upgradeable) -> freezes an enemy -> + freezes all enemies in a row -> ++ freezes all enemies around you.
    ::Fire (upgradeable) -> burn an enemy -> + a fire wall that hurts and burn -> ++ a big area that hurts and burn.
    ::Wind (upgradeable) -> slow zombies in a row -> + push away zombies in a row -> ++ push zombies near you (360º protection)
    ::Earth -> spawns a wall (during 5 seconds)
    ::Heal -> heal near humans
    ::Ultima -> kills near zombies (casting takes 20 seconds) 4 DIFFICULTY MODES (everytime you beat a mode, you go to the next difficulty mode)
    ::EASY
    ::MEDIUM
    ::HARD
    ::EXTREME 3 DIFFERENT FINAL BOSSES DIFFERENT WAYS CUSTOM MODELS/SOUNDS/COLOR CORRECTION/TEXTURES NPC SHOWS YOUR WAY Map based on Final Fantasy VII, the first stage of the game, where Cloud must put a bomb and escape. Magics/Monsters/Sounds are based on final fantasy world. Profit :)
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    • 5y
      Ragnara avatar
      Ragnara Offline
      Member Joined 8y
      1,132 points Ranked 4182nd
      AMAZING FEEDBACK mat.duf oO
      Bananite
    • 5y
      Anonymous
      Play the world most FFVII all terrain. Is a good map of people. Extreme win bug in teleport kkkk . In Last Man standed the Squad leader and leadership as allies in the great conductor should lead our forces to victory. Soon a group blog will be update. Nickname uses the vuk0green
    • 6y
      mat.duf avatar
      mat.duf Offline
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      this is my proper feedback :
      at spawn :

      - you should include the amount of zombies (actually just one) with the timer because servers with several zombies at the beginning have had to change the timer or other modifications to make it run (Pf make the spawn after a big time so terrorist get a disadvantage for materias ; bad get a teleportation just before the zombie spawn ; hellz has set their timer just before the opening >> in this 3 servers the action in the train completely disappear).

      All levels :

      - a weird FPS fall when we look at the sky
      - Update this picture with Extr II music and also put the name of the music at the beginning of it (I know it is not clear) : when a music began write its name and authors with the same type of message of the heal ++ effect (game_text I think) so maybe people will stop to ask what is The tempest (around 20 people ask it when I was on a server)

      - I didn’t understand why but zombies can’t be tp for bahamuth here
      - Black areas : (this one is just with some view angles) ; ; ;
      - this column seems a little… mmmmh drunk…
      - missing textures : for one of them I have forgot to take a screenshot but it is on the first hold area the part of wall which break on Extr II : Here between the “normal wall” and the “broken part” there is a small surface where we can see a missing texture ; here the pipe (strangely the other side is correct) ;
      - this part can be get before the AFK teleportation and can get after
      - the cinema of course, it open to a no teleportation area and an huge graphic fail
      - make a higher wall here it look unrealistic :
      - the materia in the truck just behind me (on the screen) should be here because it is annoying to risk our life to take a potential materia (some session I used to go this place every rounds, not one time I take a materia and on another nobody go here and we lost 3-4 time a materia _just in Extr 2_)
      - Also DELETE THIS FU…. sign just the button of the first door : we can be block , it is annoying when you climb at the ladder : IT IS HORRIBLE ^^
      - **IMPORTANT** : open the vent in the elevator room 5 second earlier because as a zombie if we take this road we come after the “elevator road” so it seems useless to make an important trip for nothing

      Extreme 1 :

      - this crate should be able to climb it extreme 1 many also 2 to let zombies get the hold spot by upstairs

      Zombie Mod :

      - of course the bug of the no nuke area at spawn
      - put all materias int the playable area
      - make something to push people (mostly humans) who camp in the arrival of the teleportation because if zombies spawn after the teleportation terrorist can’t be get if they stay here
      - let the ultima window reachable
      - allow people to climb here :

      About Bahamuth :

      - maybe say the amount of HP at the beginning and sometimes during the fight to help people to know if it is better to re-use ice or to save it for using it for the zm cage
      - make gravity and wind injuring bahamuth
      - write a tip to say that nades and materias can be use every time and it do the same damage to bahamuth and that it injure it anywhere in the map
      - if one part of the team is being zombified at the core before baha came tthey count in the amount of hp but they can’t kill him so it made him impossible so you should count the amount of human at the zm teleportation

      Extreme 2 :

      - drummer picture : delete the one in the train ; the 3 at window can be destroy easily if you are behind so add the texture for behind, delete the blockbullets? at the window to allow people to get it
      - the inside of the cinema is really poor : maybe some Easter eggs ?
      - reduce resources needed for fire materia of bahamuth
      - disable ultima or make a 25 second ultima (for bahamuth) if they didn’t find or if they have lost heal ++ (the 25 seconds ultima is for a human ultima casting)
      - give unlimited ammo at the end to balanced unlimited and limited ammo servers and also because people have not any ammo left because an high number was “waste” on bahamuth fight
      - maybe more particles of destruction on the final hold spot.
      - I think you should get another zm round to “finish” the map

      I think it would be awesome if you include this to your map.

      10/10

      Sleeper
    • 6y
      Rafuron avatar
      Rafuron Offline
      Member Joined 9y
      Thanks for the report, I will try to update this map (I'm a bit out of mapping now).
      > **Posted by mat.duf**

      > - should be fixed :
      > - window bug : in Extr II the window don't break (after few time on the server without reboot : after a reboot it was workink properly)
      > - the wind 0 which catch zombies ? (maybe after minas physic crash)
      Bananite
    • 6y
      mat.duf avatar
      mat.duf Offline
      Member Joined 8y
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      - should be fixed :
      - window bug : in Extr II the window don't break (after few time on the server without reboot : after a reboot it was workink properly)
      - the wind 0 which catch zombies ? (maybe after minas physic crash)
      - ultima at the wrong place (ulti effect and sprite were separated- same after physic crash if I remember well)
      - a huge "column" in stairs after elevator bounce
      - cinema wall bug and BUG MAP (not teleported and not killed"
      - in normal and hard a place near afk teleport can be reach before the teleportation and not after
      - in zm mode : sometimes people at spawn area don't die

      things which should be improve :

      - we can see the limit of the near the ultima spot
      - the poster of the train is too hard (it should be weaker or possible with a better view angle
      - bahamuth in Extr II is horrible : sometimes we made it will full players easily sometimes not at all (maybe show its hp would be more strategic"
      - casting ultima (for baha) when we don't have heal ++ is horrible
      - sometimes there is a part of the team killed at the core and it made bahamuth impossible
      - near the big central house there are some strange player clip.

      10/10

      Sleeper
    • 6y
      bor3d avatar
      bor3d Offline
      Member Joined 7y
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      Has anyone else been having issues with Bahamut on their servers. Our server has an issue where he is too overpowered, more so than any other server our players have played on. Just curious if anyone has come across and fixed this issue. Something has to be causing it, but no clue :(.
      Founder of Bor3dGaming.com
    • 6y
      Kaemon avatar
      Kaemon Offline
      Member Joined 7y
      2,157 points Ranked 2177th
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      This version is Oudated. We have the newest one on our blog.
      I will remind Hannibal (once more) to update the Gamebanana one... Last version (so far) is V3.1.

      9.5/10

      Mapper
    • 6y
      Anonymous
      UPDATE!!! IN BLOG RAFURON
      http://rafuron.wordpress.com/2011/09/04/mako-reactor-3_1-ultimated/
    • 6y
      mat.duf avatar
      mat.duf Offline
      Member Joined 8y
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      When the next update ? I can't wait, your map is excellent

      10/10

      Sleeper
    • 6y
      tsaweeos avatar
      tsaweeos Offline
      Member Joined 10y
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      Just played this on a server the other day. Was mad fun.
      Great job man.

      9.8/10

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    Credits

    Key Authors
    Hannibal[SPA](Rafuron)
    Map maker
    Contributors
    Maese Danielot
    Ideas/Opinions/Adjustments
    Special Thanks
    Kaemon
    Bug testing / Optimizing
    ZES Community
    Testing
    i3D Community
    Testing
    Geclan Community
    Testing

    Submitter

    Rafuron avatar
    Rafuron Offline
    Member Joined 9y

    Rafuron
    Creator
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    Category

    Sub-category
    Zombie Escape
    Super-category
    Zombie Maps

    Details

    Version
    2_2

    Stats

    Posts
    40
    Views
    59,450
    Downloads
    17,861
    Date Added
    7y
    Date Modified
    5y
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