Bhopping in research laboratories of aperture science.
-tickrate enabler (for lan play):
to do -list;
- fixing buggs
- creating more levels
- creating some textures
- more realistic explosion?
thigns i might need some help;
- texture toggle (maybe)
- water bugg
- strange long portalflow part at compile
- way to get filesize smaller?
and some other stuff what didnt came to mind?
just beta of map ive started some time ago. every level has taken much more time than often, even over 10 hours some of them.
theres just 4 levels atm but goal is make some 10-20 levels total.
later betas and final will maybe include also some secrets? =P
gameplay is some testing of new styles but ill think ill make more old-fashion levels too.
filesize is pretty big cause all of those textures, models and music. (end music is still alive (glados) just thought it would be fun)
can be that ive pakratted some not needed stuff cuz it was bugging before, but ill check it to final atleast so all whats pakked is also needed.
Map haves color correction but no HDR (yet?)
Thats all what came to mind now. maybe ill write some more some other day.
Please report all buggs if u find any.
Also all kind of ideas are wellcome.^^
Map by Silent Assassin.
cake is a lie. =P
btw my opinion about portal is that its great game, but cause its kinda puzzle game it should be harder. Ive heared that portal 2 is much harder so i cant wait until its released. =)
"Thank you helping us help you help us all" ;D