bhop_aperture_beta

A Map for Counter-Strike: Source

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Bhopping in research laboratories of aperture science.

-tickrate enabler (for lan play): http://didrole.com/tickrate_enabler/ __________________________________________________ to do -list; - fixing buggs - creating more levels - creating some textures - more realistic explosion? - HDR? thigns i might need some help; - texture toggle (maybe) - water bugg - strange long portalflow part at compile - way to get filesize smaller? and some other stuff what didnt came to mind? __________________________________________________ just beta of map ive started some time ago. every level has taken much more time than often, even over 10 hours some of them. theres just 4 levels atm but goal is make some 10-20 levels total. later betas and final will maybe include also some secrets? =P gameplay is some testing of new styles but ill think ill make more old-fashion levels too. filesize is pretty big cause all of those textures, models and music. (end music is still alive (glados) just thought it would be fun) can be that ive pakratted some not needed stuff cuz it was bugging before, but ill check it to final atleast so all whats pakked is also needed. Map haves color correction but no HDR (yet?) __________________________________________________ Thats all what came to mind now. maybe ill write some more some other day. Please report all buggs if u find any. Also all kind of ideas are wellcome.^^ Map by Silent Assassin. cake is a lie. =P btw my opinion about portal is that its great game, but cause its kinda puzzle game it should be harder. Ive heared that portal 2 is much harder so i cant wait until its released. =) "Thank you helping us help you help us all" ;D

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  • Kz Nyu avatar
    Kz Nyu Joined 5y ago
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    4y
    **Pros:** - Best portal themed map (Let's say bench isn't one) - Stages are enjoyable **Cons:** - Too short but you said you gonna add more, so let's be patient **Improvements:** - Maybe make bit longer stages **Notes:** - I rly enjoyed the map, keep up the good job
    Nyu - Hellshooter avatar
    Mantra
    Nyu - Hellshooter
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  • roma avatar
    roma Joined 11y ago
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    7y
    but it's really fun map, we njoyed playing on it
    space
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  • Megadude avatar
    Megadude Joined 13y ago
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    9y
    As Lost said: "Ported Content = Illegal . Sorry"
    Noob for life ;-P
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    RandomMFHero Joined 14y ago
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    9y
    Ported content is illegal. That includes all textures and models from Portal.
    ZM Mapper avatar
    Mantra
    ZM Mapper
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  • Logan Dougall avatar
    Logan Dougall username pic Joined 13y ago
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    9y
    Ported Content = Illegal . Sorry
    Structural Designer / Dad :)
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  • Crux avatar
    Crux Joined 9y ago
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    9y
    Pros: this map has awesome detail, the gameplay is one of a kind also O.o the whole visual appearence of the map is just amazing... it DOES have very good optimization, its a map taht i would love to see finished and released :D Cons: theres not too many, just a bit confusing at parts. but once you look around for a minute you catch on right away ;D Improvements: more lvls ^^ Notes: another great start to a map silent.
    everything. avatar
    Mantra
    everything.
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  • Silent_ avatar
    Silent_ Joined 10y ago
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    9y
    well if u look out my maps u see im not any such noob mapper. i know how to optmize and its optimized well. my guess is that theres too much areportals (is there 5 atm?) but performance could drop if i remove areportals so i prefer better fps instead short compile time. and rly dont think its about optimizing. like my map bhop_Wayz example runs so smoothly, much smoother than average maps. ( tho 100 enoughts well) and yes map haves those textures and models but they cant be removed. im just asking if some1 knows how pack them better so they uses more space. like with making sound files smaller ( what i didnt made yet, but maybe to final version then) water bugg is most odd. theres no leak or any that could cause bugg of water. maybe its just cause too complex shape of it?
    Gamer vs. Gravity
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  • Panzerhandschuh avatar
    Panzerhandschuh Joined 11y ago
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    9y
    Usually portalflow takes long when your map is unoptimized. It's kinda hard to explain how to optimize your map, but you can start by func_detailing anything thats not a wall. If you ever played my map bhop_arcane, it's optimized enough to the point where it only takes 2 secs to finish vis on normal. If you can't get the portalflow to speed up enough then you can just run vis on fast. Also the filesize is probably high since you have a lot of custom textures and models in your map from portal. I'm not sure if you can lower it that much unless you remove some models. I'm not sure about the water bug until I play the map.
    wut
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  • Silent_ avatar
    Silent_ Joined 10y ago
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    9y
    ill guess ill continue this project cuz all likes it=P i already have idea about 2 levels 5th and ?th level. but why no1 rates? =( couple weeks for next beta is optimistic but we see=P
    Gamer vs. Gravity
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  • gamer007 avatar
    gamer007 Joined 9y ago
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    9y
    now, this map is my favorite) well done sillent assasin teach me)
    Bananite
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silent assassin
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valve
portal

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Silent_ avatar
Silent_ Joined 10y ago
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Beta

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