aim_house

A Map for Counter-Strike: Source

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Map by Panda > Jeremou14

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Posts

  • 7y
    PaiN_Agent avatar
    PaiN_Agent Offline
    Member Joined 8y
    6,159 points Ranked 725th
    10 medals 1 rare
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    Hi mapper, I have a little to tell you about the map:
    First, using few textures for a large map made players "stuck". It's hard to see the way. So please use more textures or change these to dev texture. Don't forget to use texture scale and texture shift option to make it detailed and hi-quality.
    Next is about lights. You should add light for map. Most basic is light entity. You can learn about spot light and dynamic light for indoor map. This will help render and shadow for map. That's good
    Most important part for indoor maps (or even outdoor maps) is cubemap. once you have light on, add cubemaps. To know clearly about cubemaps, take a look here:
    http://www.fpsbanana.com/tuts/2001
    http://www.fpsbanana.com/tuts/8359
    http://www.fpsbanana.com/tuts/8324
    Good luck and happy mapping

    Best Regard
    -PaiN-

    5/10

    PaiN avatar
    Mantra
    PaiN
  • 7y
    jedles avatar
    jedles Offline
    Member Joined 7y
    Great map but where is the sky?
    uTorrent

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Credits

Key Authors
Panda67
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Panda67 avatar
Panda67 Offline
Member Joined 7y

Panda67
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Category

Details

Version
1

Attributes

Miscellaneous
Players
50
Development State
Beta

Stats

Posts
2
Views
669
Downloads
1,169
Date Added
7y

Scores

40 bScore
5 Rating

1 voter

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