de_daybreak complete w/ HDR
following my HL2DM map I decided to make a CSS map. This map is called de_daybreak, a fuse between cs_office and de_nuke. Terrorists spawn with their APC's outside the building. Their main objective is to either destroy the generator room which supplies power, or blow up the office in the heart of the building. CT's were air dropped and spawn on a helipad ont the roof. The map layout is built so the CT's have many way to defend both bomb sites, while the T's have many ways to infiltrate each. It is a defend and assault map, and has HDR enabled.
This map also has some custom models, decals, and textures.
Its pretty nice man, although things felt really outta place in a lot of areas. The windows seem contrived, and not natural. They feel like they were placed there as means for a exit instead of naturally places, symmetrical windows like 98% of buildings have.
It's good, but i think you should take a look around you as your out and about, or at photos on the net. In next gen games, expecially CS, players expect envirmoments to feel very natural.
Like in the third shot, instead of these akwardly places large glass windows, instead place smaller symmetrical windows. Add windows on the second stories for show to keep the symmetry. CS maps are tough, cause there has to be the tactical aspect of approaching situations, but it also has to feel natural. Keep up the good work