Title ............ ze_infested_prison_escape
Date ............. 16 June, 2010
Version .......... 1th - Final relase
Author ........... Malozemov Uri $$ur4ik$$
E-mail ........... email@example.com
Other maps ....... zm_Island_of_Death_beta, zm_lost_hotel_v2, fy_2_bunkers_HDR, zm_horror_on_te_road_v1 and 2 and other
Max players ...... 40
Editor used ...... Source SDK sp3
Build Time ....... 6 days
Compile PC ....... Intel Core 2 Duo MHz / 3 gb (Windows XP Sp3)
Compile time ..... 15 Min 35 Sec.
Unzip all files into your steam\SteamApps\user_name\counter-strike source\cstrike\maps directory
Enjoy the game ^^
What exactly has been fixed for this map?
Please include any new version fixes in your general information above, by way of a changelog, as well as giving the newly updated version a new version number, like ze_infested_prison_escape_v2.
As has been suggested, please make your maps with 64 spawnpoints - most of the top ranked servers in the world are 64 slotters, and your maps, if good enough, will not be showcased on them if they are less than 64 spawnpoints.
ok, but could you also add to the name of the fixed map something like, v2? if it has the same name, you will most likely overwrite the previous one when moving to the folder. and when people like me that download the latest versions download and install the new version, then when joining it appears a message like "file doesn't correspond, disconnecting". servers may have the oldest version and we have a new version with the exactly same name
seems nice from the screenshots, I'm going to take a look at it, but give more info, like how many spawns, how much time it takes to finish the map, you name it.
it helps to get a better idea of the map ;)
EDIT: now that I downloaded I saw the info xD, my first suggestion before taking a look at the map would be increasing the max players to 64 for big servers. Still, you should place part of the info on the description or something more that one line.
oh by the way, thanks for including nav file :)
EDIT2: good map overall, it's simple and nice, however the most fail here is that it can't afford 64 spawns as you said and it's not optimized: I experienced low fps in certain parts of the map. try fixing that ;)