Conundrum contains 4 chambers of diverse puzzles that average and hardcore Portal players can enjoy
Portal Map: Conundrum
Designer: Clancy 'AmnDragon' Powell
Initial Release: 6/10/2010
Conundrum provides players with a diversity of puzzles found over the course of 4 chambers. The goal of Conundrum was to provide a fun and thought provoking experience for the average Portal player while still being appealing for the more hardcore Portal player as well.
Please feel free to email me at email@example.com with your feedback! I'm always interested in what people think was fun and what needs work. This is my first Portal map and I plan on designing more in the future.
1) Extract conundrum_v1.1.zip into the steam\steamapps\username\portal\portal directory
2) Launch Portal, click the Bonus Maps option in the main menu, and open AmnDragon Maps
3) Choose either Conundrum or Conundrum (Challenge) and start playing!
*Should the map fail to open, open the console and type "map conundrum" without quotes
Very huge thanks to the following testers for all their time and feedback through development:
Greg 'graxthal' Cherlin
Erin and Peter Nix
CHANGES IN 1.1
Fixed the deco balls in the catchers to be disabled at the start and enable after the balls are caught
Design: Good design overall. The lighting in the area lit by orange light needs to be a bit brighter and I think some kind of signage to indicate where one chamber ends and the next one begins would be good.
Fun: Quite enjoyed this.
Not much else to say in the Fun category :-)
Gameplay: Excellent gameplay. Would have been good to have challenges set for each individual chamber instead of all four chambers altogether.
Overall a very good map. Well done.
Hammer and Portal were the tools used to develop Conundrum.
I used a process that encouraged fleshing out one area at a time and iterating on said area until it proved itself fundamentally. After testing and iterating an area until fundamentally sound, I would expand on its gameplay where needed and move on to the next area. Over 15 testers were used throughout development who were awesome enough to record demos of most of their playthroughs.