Ads keep us online. Without them, we wouldn't exist. We don't have
paywalls or sell mods - we never will. But every month we have large bills
and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3
-Fixed many map exploits
-Added some teleports to force players to where they are supposed to be
-Added teleports that teleport behind players to a place where they are vulnerable to zombies
-Optimized the boat a bit to minimize some lag
-optimized some part of the map
-shorter hold parts
-Change final path for fallen zombies so it is easier to get to the attack place
-change holding points to be more efficient in defending against zombies
-more hp to helicopter and it goes slightly faster. Face a real challenge
Overall, this version (b3) should play more as intended
**On the zombiecopter place, there is a place where slow/fallen/camping huamns get teleported to be easily killed by zombies. This should prevent camping and make more of a challenge!
-Fixed some map exploits
-added clip to some part of the maps
-added afk killer
-fixed boat so people don't fall of it so often
From the creator of over 10 maps based on Portal!
Now comes the sequel to my ze_ApertureScience map!
After escaping GLaDOS, humans encounter an empty facility. Motanum Inc. This industry is dedicated to producing boats and helicopter. What a coincidence for humans!
After using the boat to escape into a bunker before the Motanum Inc Weapons Of Mass Destruction become unstable and blow up! But watch out. Helicopter full of zombies will be heading your way! you must shoot it down before it is too hard to defend!
-A destructible helicopter! Must shoot it to easily defend yourself
-New game-play mechanics in a zombie escape!
What are you waiting download it and upload it to your server now!
Currently it may be a bit unbalanced during the helicopter shoot out. I still need to find a good health number for the helicopter. Watch my profile for any updates on this map which may come soon. I do not forget my maps. So if you think something is very hard or very easy in this map, contact me. My details are in the next paragraph.
Conclusion, play the map on your server. And then please let me know what I can do to make it more balanced. More helicopter hp? slower helicopter? faster heli? Shorter holding times?
Developed by Eugenio 'Motanum' Roman
Bugs, comments, suggestions to email@example.com
More maps from me to come
Special thanks to Uber Micro Forums for their support and guidance.
Sponsored by ]Hell[ Servers
Installation, just paste the all of the files in the rar on your maps folder for counter strike source
Default should be Files\Steam\steamapps\Account_Name\counter-strike source\cstrike\maps
Hello there just a few things iv noticed from the map on the noobgalore testing server were:
-From spawn we found 2 spawn zones which... didnt make much sence seeing as everybody will be teleported to the same one spawn and the zombie will spawn there.
-The map seems too short all it is run either of the two middle paths which intertwine meaning if a zombie takes one path he can beat the other path and there goes the game, up the the boat then the base.
Make two spawns that lead to two different boats. IF one boat gets overrun it restarts the timer on that one to leave so the other one goes with humans, as for the two paths in the boat construction place perhaps maybe a 3rd or zombie trap? Hopefully youll look into this post.
EDIT: here's what i got:
-helicopter hp is ok;
-the map is well detailed and it has a nice structure and gameplay;
-the door at the beginning is too strong, if there are few players zombies win most of the rounds. also take in account that a lot of servers don't teleport the first zombie to spawn;
-the barrier at the exit of the underground path (end) is too strong for zombies and late humans;
-you can see the inside of the bunker from the helicopter when it stops.
Sandfly maybe did you change the name of the map accidentaly? I saw in SG1_missions that you got some trouble because you renamed the map file.
Motanum, this map looks really interesting, I'll give you some feedback when i'm done.
I have played the map in 2 different servers without crashing. Did you try launching it more than once?
I did experience some lag, but it was about once.
I will see what I can do.
Send me your servers IP so I can expirience it myself
Thanks, I'm already working on an update with many fixes, mostly exploit fixes so that the map is played as intended and easier to follow along.
Watch me so you can get a notification
The map was greeted with much fanfare, given the stability & enjoyment of the final version release of ze_Aperture_Science, but it only lasted a minute or two.
The map crashed / froze every time it was loaded, sometimes at the point where you get on the Chopper, others, a little bit before then.
Will look forward to a version that does not crash / freeze Clients, as it does look like a lot of fun.
Will reserve a rating and assessment until then.