Ads keep us online. Without them, we wouldn't exist. We don't have
paywalls or sell mods - we never will. But every month we have large bills
and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3
UPEx for CS:S
2011 UPDATE FOR CURRENT SOURCE ENGINE
[http://ihmaps.com/](http://ihmaps.com/ "Innocent Hawk Maps")
In harsh economic times international package shipping giants UPS and FedEx were at risk of going bankrupt. The government refused to give them bailout money, as the banks and automotive companies had already taken the money. To save themselves, a merger took place between UPS and FedEx to form: UPEx. With all of their resources and business combined they could once again thrive, however some of the stock holders of both companies disagreed with the merger. With rage in their hearts and the Anarchist's Cookbook in their hands, they joined together to terrorize the newly formed UPEx. Will the Counter-Terrorists be able to stop them? Or will UPEx crumble at the hands of an angry Wall Street?
Full map name: de_UPEx_2011
Map type: DE (Bomb/Defuse)
.BSP file size: 21,829 KB
Release date: Friday, April 8, 2011
Bombsites: Office (A) and Hazardous Materials Cage (B)
Map Theme: An international package shipping hub.
Special Features: The Hazardous Materials Cage (B) is a double-decker bomb point, meaning the bomb can be planted above or below ground.
Players: 16-32 recommended, 40 maximum
Custom Textures: Yes
Custom Sounds: No
Custom Models: No
.NAV File: Yes, but it is just the auto-generated navigation mesh.
Map tips: Throw grenades over the cubicle walls and climb on room objects to peek over the walls when guarding A.
Remember that B is a double-decker bomb point. Below has more cover for planting, but less places to hide while guarding. Above has less cover for planting, but more places to hide while guarding.
Extract the .BSP and .Nav files to "...\Steam\steamapps\username\counter-strike source\cstrike\maps"
Simple, right? :)
Thanks to my friends for testing various versions of the map:
Wolf, Jackal, Spartus Tana, DoubleDragn, AsianDeath, BlindMan
Also thanks to the EoS Clan (formerly [RvLuZn]) for hosting the beta of my map for testing, and to all the players on that server who tested it! You can visit their website at http://claneos.com/
Also thanks to all the hard work that has gone into creating tutorials at:
Great looking map and most awesome: a colored radar!
Stuff you should fix:
This lamp is non solid and you lose a lot of hp trying to reach it.
You can stuck at small edges, for example the beginning of this railing. I suggest you use "player clip" to smooth the edge.
The window model is not quite in the correct possition
I think teshok already give a very good Feedback. I would say the same.
I like the Map, very nice Graphices and Gameplay. I think you make a great Structre of Ways and Rooms.
But I think sometimes Bombsite B is a big too large and I can't find enemies so fast. And that the Bots get stuck is a very big problem.
Pros: Fantastic Map. It is beautifully leveled out and detailed. I will be using this for my Hide N Seek server, for sure!
Not a big fan of the BSP size, but for a map like this, I am not surprised!
Notes: Keep up the great work mate.
This is a 2011 update to UPEx for use with the most recent version of CS:S. The old version will have bugged light-maps.
All other important info is contained in the README, so go ahead and read it already! ;)