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BLU and RED race to sabotage the other's attempts to build an undergound base in this stormy mountain region.
Gametype: Capture the Flag (INVADE)
Author: Mark "Shmitz" Major
Extra track piece models by III_Demon
In this CTF variant, there is a neutral flag that both teams fight over. To score a point, your team must take the flag to the ENEMY's base.
* Improved the visuals around the drill and cave areas.
* Removed obsolete nook at the back of the cave and moved the small health to behind the central rock.
* Compiled with higher quality lighting options.
* More detailing!
* Adjusted a lot of lights.
* Added skybox.
* Removed porpoise bird from soundscape.
* Swapped small healths and ammos in mid.
* Much detailing.
* Cart no longer moves.
* Changed "tunnel" entrance/exit to capture area, adding a slightly less cramped staging room before the cave.
* Changed lower spawn exit to be a one-way drop down hatch. Instead of exiting off to the side of mid, it lets out into the small tunnel that connects the mid building to the track path.
* Added soundscapes.
* Added more observer cams and removed redundant cam.