zpo_tunnelway

A Map for Zombie Panic! Source

Updates

MapParentSubmitterStats
  • Missing Model files added.
v14 2y
  • Minor bug fixes, armorroom crate now only destructable by Zombies
v13 2y
Installation: unpack into map directory.

Notes: release 2010 April

Final version: April 207

more pics:

http://img28.imageshack.us/gal.php?g=zpotunnelwayb58.jpg

The Plot:

It is early evening and you have already called for the military. Zombies have overrun some areas of the town. The military is waiting for you and will leave in 10 minutes. The road to the military trucks are blocked by burning cars and destroyed buildings and the only way to them is this tunnel. Fight your way through the tunnel and take care, you might encounter Zombies.

Objectives:

1)Find the key for the generator room.

2) Activate the generator to activate the door and the lights in the basement.

3) Pass the barricade somehow.

4) Let the gas next to the zombie spawn flow out.

5) ESCAPE

Zombies have a teleporter to the basement.

Zombies can use physics on some locations to block the survivors.

Unpack everything into the map folder of ZPS.
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Credits

Key Authors
Xufe
Author
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Turbo
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Sawdrige
being him
Dopebone
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Zimbo community
having fun with ZPS
Zombiekicker community
ZPS fun

Submitter

xufe avatar
xufe Joined 9y ago
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xufe
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Development Info

Notes
v13: Armorroom crate now destructable by zombies only
       Minor bugfixes

v12: Minor bug fixes, minor game improvements.

v9: 2016 update: Graphic adjustments, gameplay improvements, bug fixes. Balance fixes.

v8: minor bug fixes

v7: minor bug fixes

v6: bug fixes

v5: facelift, bugfixes!

v4: 3 bugs fixed.

v3: bug fixes, minor changes.

v2: bugfixes

beta end:v1, bug fixes

v9: minor changes, bugfixes

v8:made some heavy barrels destroyable, score for objectives,zombies have soawns at human spawn if someone camps there, moving zombiespawns, minor changes

v7: Added semi objective, more randomness ( see also semi objective), less ammo, zombies now can destroy a generator to have advanteges in the waiting room, changed the Gasdust a bit so that you can see farther , removed the gas next ot the damaged toxic barrel, removed red cart, due to blocking reasons,

v6: changed the houses to look a bit more realstic and less blocklike, added and removed some lights, made more random propertys, added different stuff

v5: added some light added exit signs, reduced gas density, added empty tox barrels for surivor blocking

more weapons+ ammo , various minor changes , added some blocks at the end , changed the zombie start positions a bit

v4: release, changed a metal door to metal instead of grate to boost performance.

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Version
14

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  • 9ySubmitted
  • 2yModified
  • 2yUpdated

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