ctf_oldschool_final

A Map for Team Fortress 2

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A throwback.

//Final version! Optimized for your gaming pleasure! Now with 500% more jump pads! No more annoying exploits! A much improved texture scheme! //After returning to PC gaming and getting back into mapping, I decided to whip up a quick project that the tf2 community would like. This is a throwback to the days of Quake, Unreal, and Doom. Back then, mappers aspired to make the most kick-ass level design no matter how odd it looked. So, I present to you Oldschool. A fast-paced, hectic CTF map that you're sure to have fun on. The map is symmetrical, no, the design is NOT realistic. Want some displacements and fancy modeling details? As my friend Duke would say, blow it out your ass. I designed this map to be fun, functional, and fast-paced. A very special thanks to Skillzero for being so prompt in helping me add new versions of the map to the server, and offering suggestions to make the map much better than what it was. Have fun! [sorry for poor screenshot quality, had to lower it because of fpsb limitations]

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Credits

Key Authors
Waffleburger
Almost everything
Contributors
karatekafer
skybox
disturbed
water textures
paul from ss
being a bro
Special Thanks
Skillzero
feedback/testing

Submitter

waffleburger avatar
waffleburger Joined 12y ago
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waffleburger
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Development Info

Notes
hammer

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Details

Version
2.0

Attributes

Miscellaneous
Players
34
Development State
Final/Stable

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