aim_killhill

A Map for Counter-Strike: Source

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Well this is made for my friend Che its his birthday tomorow, hope you like it, i spent about a day on it making it look nice and stuff.

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Posts

  • 1
  • 2
  • 3y
    9/10
    Very fast.. quite strategic

    Thank You!
    Counter-Strike Source!
  • 8y
    My favourite aim map ever in CSS. It is amazing man, just as if you had read my mind!!

    I usually wonder why is this site swarming with shitty, freak or non-detailed maps and nearly anybody does look at the simpliest but still the best option:

    Rectangular or square form, two opposed fields, something in the middle, some cover, not stupid spare props, same-theme textures and possiblity of both close-quarters and long-range combat. LEARN IT ONCE AND FOR ALL BUNGLING AMATEUR MAPPERS!!!

    Plus, the theme is nice and realistic, props fit perfectly and the author has strived to not use any strident textures/props which could ruin the hole image. Just perfect. 10/10.

    10/10

    Sic transit gloria
  • 11y
    Goodfella_Deal avatar
    Member Joined 11y
    2,944 points Ranked 1563rd
    Cool, sounds good. Someone did suggest maybe a ledge on one of the sides too.. that would work with the play better and keep everyone in sight without affecting the strategy of the map. Either way good job.

    And I think you're right.. it did have a soundscape.. I test so many maps its hard to remember.. heh

    8/10

    Life n Times of Deal n with Tr avatar
    Mantra
    Life n Times of Deal n with Tr
  • 11y
    Snah avatar
    Snah Offline
    Member Joined 12y
    8,387 points Ranked 522nd
    Yes i did toy with the idea of a 2nd passage, it went from underground each base, it really didnt play nice and i wanted to keep everyone out side as much as i could. I will make it a radar if you like and i THINK it has a soundscape, ill check when i get home. Thanks for the comment :)
    Full moon fearer avatar
    Mantra
    Full moon fearer
  • 11y
    Goodfella_Deal avatar
    Member Joined 11y
    2,944 points Ranked 1563rd
    Currently in rotation on the Bahamut Zero II Gun Game Turobo Deathmatch server:

    cs.bahamutzero.com:27015

    Very nice map.. brings basic strategy back to the forefront (uphill advantage so take teh hill). Needs only a little work with a radar and soundscape. Plays great and very nice overall. I've had a few suggestions from server regulars to offer another way across.. a tunnel maybe? I like it how it is.

    8/10

    Life n Times of Deal n with Tr avatar
    Mantra
    Life n Times of Deal n with Tr
  • 11y
    .:.BeCool.:. avatar
    .:.BeCool.:. avatar Offline
    Member Joined 12y
    25,471 points Ranked 173rd
    Cool, nice looking Map ^^

    9/10

    Bananite avatar
    Mantra
    Bananite
  • 11y
    Snah avatar
    Snah Offline
    Member Joined 12y
    8,387 points Ranked 522nd
    Where is that post about me making the de cs map?
    Full moon fearer avatar
    Mantra
    Full moon fearer
  • 11y
    Snah avatar
    Snah Offline
    Member Joined 12y
    8,387 points Ranked 522nd
    :D thanks all
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    Mantra
    Full moon fearer
  • 11y
    Snah avatar
    Snah Offline
    Member Joined 12y
    8,387 points Ranked 522nd
    :D thanks all
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    Mantra
    Full moon fearer
  • 11y
    Warden avatar
    Warden Offline
    Member Joined 12y
    31,686 points Ranked 135th
    Your map owns!
     avatar
    Mantra
  • 1
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Credits

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snah
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Snah avatar
Snah Offline
Member Joined 12y
8,387 points Ranked 522nd

Snah
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Category

Details

Attributes

Miscellaneous
killhill
Players
24
Development State
Final/Stable

Stats

Posts
13
Views
3,270
Downloads
1,752
Date Added
11y
Date Modified
10y

Scores

80 bScore
9.2 Rating

6 voters

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