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The five control points promise to switch hands fast and often in this straightforward map, designed with both competitive and public gameplay in mind (It's possible!). The varied but focused access points to every area will make sure turtling teams will not go unpunished.
From the man who brought Waste and Vector into the world, Icarus Presents: CP_Coldfront, in its completed state.
Coldfront will be played in ESEA's 6th season.
Release Notes, RC3
-Improvements in visual detail and FPS
-Added Selentic's roof snow models
-Closed windows on mid cabin and removed some walls to make it less of a deathtrap
-Changes have been made to CP2 to make it easier to push in from mid:
*Raised cap area
*Added ramp and shortened the upper platform overlooking the capture area
*Widened the doorways for both side routes from mid
-Added small ammopack between CP1-CP2
-Modified tonemaps to improve contrast
FPSB's quality of service has dwindled in the last few months. If you have trouble downloading it from here, try
URL to post:
Pros: Excellent map Design, Very Fun to play. Play tested it on my mod server and everyone loved it (except for low FPS outdoors).
Cons: FPS low outside (fixed in b2 i believe)
Improvements: please check links for the b2 map download i couldn't get any to work, I would be glad to host a mirror for you if you like
Notes: this would be a great KOTH map layout as well. a push/reverse ctf map may work too.
Pros: Looks awesome, excellent lighting and optimisation, real TF2 feel, fast and fun gameplay. Looking forward to seeing this on servers I play.
Maybe...nope, can't think of anything.
Improvements: Heh, have you SEEN my submission? I have nothing to offer you at all.
Notes: Just wanted to say this map kicks ass, came from official TF2 forums (I'm Reet Hard Jimmy).