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zpo_shaun_v2

A Map for Zombie Panic! Source

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The map is inspired by the Winchester Tavern from the movie "Shaun of The Dead". It's designed to offer a highly flexible gameplay experience each time.

Map Name: The Winchester Tavern Version 2(zpo_shaun_v2) Author: Kaith Release Date: Mar. 21, 2010 Additional Credit: Darkwolf - Additional Mapping and Design Nebster - Additional Mapping and Design Jonathan Coulton - Music JEarkham - Custom Models Testers: PiePersonOfDOOM Siber Niceice30 Werpoo Installation: Just extract the map into your C:\Program Files (x86)\Steam\SteamApps\*username*\zombie panic! source\zps\maps folder and you're good to go! Everything is paked into the .bsp so you don't need to worry about the materials, models, or sounds. Thanks for downloading! :) Feel free to submit any comments or criticism to blackruby7@hotmail.com. I will be considering this feedback for future versions. And lastly, don't decompile this without permission, etc. Thanks. ;)

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Credits

Key Authors
Kaith
Lead Mapping and Design
Contributors
Nebster
Additional Mapping and Design
Darkwolf50
Additional Mapping and Design
Special Thanks
Siber
Tester
Niceice30
Tester
PiePersonOfDOOM
Tester
Werpoo
Tester
The Beast
Ideas
JEarkham
Modelling
Jonathan Coulton
Music

Submitter

Kaith avatar
Kaith Joined 10y ago
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Kaith
Creator
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Development Info

Notes
VERSION 2 CHANGELOG ******************* -Increased health of entry points into pub. -Slightly increased health of power box. -Removed some detail within the pub. -Increased prop fade. -Added some (hopefully) clever hint brushes (should increase performance). -Slight modifications to roof -Fixed lighting coming back on if zombies destroyed the power box in the first minute. -Increase low level lighting. -Added crash sound to APC arrival. -Improved APC behaviour with "running over" players. -Made Molotov easier to pick up. -Fixed Molotov animation for burning bar. -Fixed kitchen "blue-shelf" exploit. -Zombie spawns now move up only after the flare is fired (previously they moved up upon the survivors reaching the T-intersection). -Tweaked weapon spawns at final stand area. -Map description added. -Enlarged trap door so crouching is no longer necessary. -Fixed bug on attic door not becoming a physics object if zombies broke the breaker box. -Removed large amount of detail. :( Makes it look uglier, but substantial performance gains.

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Details

Version
2

Attributes

Miscellaneous
Development State
Final/Stable

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